Super Easy Face Animation

Make It Move Media in Animation


Do I need Rhubarb Lip Sync?

No. Without it the add-on animates the mouth from the voice's loudness. Rhubarb gives more accurate mouth shapes, and the Download Rhubarb button installs it in one click.

Is Rhubarb free?

Yes. Rhubarb Lip Sync is free, open-source software (MIT license) by Daniel S. Wolf. The add-on only downloads it when you press Download Rhubarb.

Which rigs work?

Any armature with a head bone. Character Creator / iClone and Mixamo heads are detected automatically; for Rigify or custom rigs pick the head bone from the list.

Does it work on characters without a face rig?

Yes. The drawn mouth and eyes are cards on the face, so the character needs no facial bones or shape keys.

My character wears a mask or helmet.

Set Mouth to Mask (deform mesh). The face mesh itself opens, widens and puckers with the voice. Use the automatic region or paint a vertex group.

Can I use my own mouth or eye drawings?

Yes. Set Reference Folder to a folder of PNG sprite sheets with transparent backgrounds and press Scan Sheet. The scanner finds the grid and leaves the labels out of the drawings.

Can I use the included sheets in commercial work?

Yes. You may use the included sheets in any renders, videos and games you make, including commercial ones. Please don't resell or redistribute the sheets themselves.

Does it work in other languages?

Yes. Set Recognizer to Phonetic (any language). PocketSphinx is tuned for English. Loudness mode works with any language.

Can I use a video clip from my phone?

Yes. Pick the .mov or .mp4 in Audio; the voice is extracted to a WAV beside the clip and used for analysis and the Sequencer.

Can several characters talk in one scene?

Yes. Add each character with +; each has its own sheet, voice, start frame and keys. Analyze & Bake All does them all.

The mouth doesn't move much.

Raise Liveliness (0.8 to 1.0) and Analyze & Bake again. Adding a Dialog Text file with the spoken words also helps Rhubarb a lot.

I can't see the mouth.

Switch the viewport to Material Preview or Rendered. Solid view does not show textures.

Does it work with Eevee and Cycles?

Yes, both. Unlit (emission) keeps the drawing at full brightness in either engine.

Do I need the add-on to render the file?

No. The result is ordinary keyframes, objects and materials. Render farms and other computers don't need it.

Can I export to Unity or Unreal?

The mouth is a texture swap on a card, keyed in Blender, so it doesn't export as a game-ready facial rig. Mask mode shape keys export with FBX like any shape keys.

How do I get updates?

Install from your Superhive library and accept Superhive as a remote repository. New versions then appear in Blender's Get Extensions.

Can I see a drawing before I pick it?

Yes. Every drawing drop-down shows a thumbnail of each drawing, the Viseme Map and eye pickers show the chosen drawing beside the menu, and with Show on face when picking on, your pick appears on the character straight away.

$19

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Details
Blender Extension Compatible Yes
Published about 2 hours ago
Blender Version 5.0 - 5.3
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL