Super Graph Editor Tools (Sget)

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BLENDER ANIMATION WORKFLOW SUITE
Super Graph Editor Tools
SGET
The ultimate animation and Graph Editor workflow suite for Blender. Shape timing, clean dense curves, create breakdowns, transfer motion and solve everyday animation tasks without leaving your working context.
GRAB & BAKE BOOKMARKS TOOLS LATTICE WARP SCALE CAGE / RETIME TWEENMACHINE LOOPS TOOL POSE FIX MOCAP CLEANUP SMART EASING PRESETS STAGGER KEYS EASY FADE SMOOTH & SCULPT BRUSH NOISE & FILL ANIM COPY TIME OFFSET NUDGE TIME OFFSETTER ANIMATION ANALYSIS
BUILT FOR THE WORK BETWEEN THE KEY POSES
Turn repetitive animation cleanup into a fast, visual workflow.
SGET brings familiar production workflows—such as Maya-style ReTime, TweenMachine-style breakdowns and lattice curve deformation—directly into Blender. It is designed for everything from refining mocap to creating overlapping action and transferring animation between rigs.
WHERE TO FIND IT
Install once. Work where you already animate.
INSTALLATION
Go to Edit > Preferences > Add-ons > Install, select the .zip file, then enable the add-on.
LOCATION
Open the Graph Editor or Dope Sheet, press N to open the Sidebar, then select the Super Tools tab.
01 · DYNAMIC PARENTING
Grab & Bake
Grab and Bake interface in Super Graph Editor Tools
INTERFACE
Grab and Bake dynamic parenting demonstration
IN ACTION
Parent, release and bake motion without visible pops.
Instantly parent and unparent objects or pose bones while preserving their world transform—ideal for holding weapons, picking up props or passing objects between characters.
  • Grab: Select the child, then Shift-select the parent and click Grab to snap and hold the world transform.
  • Drop: At the release frame, click Drop. The object stays exactly where it was left.
  • Bake & Clear: Convert constraint-driven motion to raw keyframes and remove the constraints.
  • Simplify: Reduce baked keys with the Ratio slider to keep curves clean.
02 · TIMELINE ORGANIZATION
Bookmarks
Bookmarks interface in Super Graph Editor Tools
INTERFACE
Bookmarks workflow demonstration
IN ACTION
Make animation phases readable at a glance.
Mark beats such as Jump, Anticipation and Fall with colored blocks directly in the timeline.
  • Add Bookmark: Create a new colored marker at the current frame.
  • Global controls: Adjust bookmark opacity and text size with F.
  • Edit directly: Ctrl + Left Click the body to move a bookmark, or drag its edges to resize it.
03 · QUICK UTILITIES
Tools
Tools panel in Super Graph Editor Tools
INTERFACE
Essential Graph Editor actions, close at hand.
A focused collection of one-click workflow accelerators for channel visibility, keyframe cleanup, time editing and pose control.
  • Loc / Rot / Scl: Toggle Location, Rotation and Scale channels instantly.
  • Smart Reset: Clear selected transforms according to the active toggles.
  • Isolate: Focus on a single F-Curve, then restore the rest with one click.
  • Copy / Prevent Slipping: Lock a copied global transform across a range—great for feet and hands.
  • Mirror Time and Val X / Y / Z: Flip selected keys in time or invert values by axis.
  • Euler Filter & Clean Key: Resolve rotation discontinuities and remove redundant keys.
  • Clone Key: Use Shift + Ctrl + MMB between keys to copy Location, Rotation and Scale, then drag and drop a new key.
  • Flip Bones: Paste copied keys to the symmetrical opposite bone, such as .L to .R.
TOOLS IN ACTION
Tools workflow demonstration oneTools workflow demonstration twoTools workflow demonstration threeTools workflow demonstration fourTools workflow demonstration five
04 · CURVE DEFORMATION
Lattice Warp
Lattice Warp interface in Super Graph Editor Tools
INTERFACE
Lattice Warp demonstration
IN ACTION
Reshape whole sections of animation like a 2D mesh.
Select keys, choose a grid resolution such as 3 Columns, then click Lattice Deform to proportionally reshape time and value.
  • Left Click: Select or drag a control point. Shift + Click: select multiple points.
  • G: Move selected points. X / Y: constrain movement to Time or Value.
  • Arrow Keys: Add or remove grid columns and rows dynamically.
  • Ctrl + Z: Undo the last lattice drag. Enter: apply. Esc: cancel.
05 · TIMING CONTROL
Scale Cage / ReTime
Scale Cage and ReTime interface in Super Graph Editor Tools
INTERFACE
Scale Cage and ReTime demonstration
IN ACTION
Stretch, compress and warp timing with direct control.
  • Scale Cage: Draw a box over the timeline and release to fit selected keys to the box.
  • Scale Box: Draw a persistent box, then drag its left or right edge for interactive timing scale. Press Enter to confirm.
  • ReTime: Add vertical time markers and drag them to speed up or slow down the animation between them.
  • ReTime shortcuts: R toggles Ripple, S toggles Snapping, and Backspace/Delete removes a hovered marker.
06 · BREAKDOWN POSES
TweenMachine
TweenMachine interface in Super Graph Editor Tools
INTERFACE
TweenMachine breakdown workflow demonstration
IN ACTION
Generate breakdown poses in seconds.
Bias a breakdown toward the previous or next keyframe with a single slider instead of posing each limb by hand.
  • Live: Moving the slider automatically inserts or updates the breakdown key in real time.
  • Overshoot: Expand the bias range to ±150% for instant anticipation and follow-through.
07 · CYCLE WORKFLOW
Loops Tool
Loops Tool interface in Super Graph Editor Tools
INTERFACE
Loops Tool demonstration
IN ACTION
Build seamless walk, run and repeating action cycles.
  • Make Loop: Copy the first frame to the last, or the last to the first.
  • Cyclic Match: Adjust entry and exit tangents so the curve loops without a visible hiccup.
  • Paste Loop / Paste Reversed: Repeat selected keys forward in time, or mirror the curve for the second half of a cycle.
08 · NON-DESTRUCTIVE ADJUSTMENT
Pose Fix
Pose Fix interface in Super Graph Editor Tools
INTERFACE
Pose Fix workflow demonstration
IN ACTION
Adjust an animated pose without destroying its curves.
Turn Pose Fix: ON to temporarily suspend auto-keying. Move the character in the viewport and see the F-Curves shift visually to the new baseline. Turn it OFF to apply that offset across the curve.
09 · DENSE CURVE REDUCTION
Mocap Cleanup
Mocap Cleanup interface in Super Graph Editor Tools
INTERFACE
Mocap Cleanup demonstration
IN ACTION
Make dense motion-capture curves editable again.
Choose an interval—such as keeping one key every 5 frames—and turn the tool on for a real-time preview. Turn it off or click Apply to commit a cleaner set of keys.
10 · CURVE CHARACTER
Smart Easing Presets
Smart Easing Presets interface in Super Graph Editor Tools
INTERFACE
Give curves character without manually shaping every handle.
Choose from dozens of mathematical easing formulas for Organic Motion, Game / Snappy, Cinematic Cameras, Mechanical and basic easing. Select keys, set Global Strength, then click a preset such as Soft Settle or Elastic Snap to reshape the tangents.
11 · OVERLAPPING ACTION
Stagger Keys
Stagger Keys interface in Super Graph Editor Tools
INTERFACE
Stagger Keys demonstration
IN ACTION
Create overlap across objects and bones in one step.
Select multiple objects or bones, set an Offset—for example, 2 frames—and click Stagger. The first selection stays at frame 0, the next shifts to frame 2, then frame 4, and so on.
12 · ANIMATION INTENSITY
Easy Fade
Easy Fade interface in Super Graph Editor Tools
INTERFACE
Easy Fade demonstration
IN ACTION
Fade an animation in or out with a controlled preview.
Select curves, choose In or Out, set the number of Frames, then drag Amount for a real-time preview. Click Apply & Reset to bake it.
13 · DIRECT CURVE SCULPTING
Smooth & Sculpt Brush
Smooth and Sculpt Brush interface in Super Graph Editor Tools
INTERFACE
Smooth and Sculpt Brush demonstration
IN ACTION
Paint away jitter or sculpt a key range with a brush.
  • Smooth Brush: Hold LMB and paint over curves to iron out jittery motion-capture data.
  • Sculpt Brush: Move keys with a relaxed, proportional-style influence.
  • Selected Keys Only: Limit the brush effect to selected keys.
  • F: Drag to change brush radius. Shift + F: Drag to adjust smoothing strength.
14 · PROCEDURAL MOTION
Noise & Fill
Noise and Fill interface in Super Graph Editor Tools
INTERFACE
Noise and Fill demonstration
IN ACTION
Add controlled shake, tremble and organic variation.
  • Add Keys: Bake a keyframe on every frame so the noise has data to deform.
  • Noise sliders: Adjust Strength, Scale and Phase with real-time feedback on selected keys.
  • Randomize: Give X, Y and Z their own slightly different noise pattern.
15 · MOTION TRANSFER
Anim Copy
Anim Copy interface in Super Graph Editor Tools
INTERFACE
Anim Copy demonstration
IN ACTION
Copy animation between an object, bone or complete rig.
  • In Place: Calculate the source-to-target offset so pasted animation plays exactly where the target currently stands.
  • NLA Support: Use Merge with Existing (NLA) to place copied animation on a new Add layer while preserving the target's original animation.
16 · PRECISE TIME SHIFTING
Time Offset
Time Offset interface in Super Graph Editor Tools
INTERFACE
Time Offset demonstration
IN ACTION
Slide selected keys forward or backward with exact control.
Use the < and > buttons to nudge keys by the set amount, or drag the Offset slider interactively. Click the checkmark to apply.
17 · VALUE PATTERN SHIFTING
Nudge Time Offsetter
Nudge Time Offsetter interface in Super Graph Editor Tools
INTERFACE
Nudge Time Offsetter demonstration
IN ACTION
Slide curve values underneath fixed keyframe positions.
Enter modal mode and drag left or right. The keyframes stay in place on the timeline while the animation pattern shifts through them like a conveyor belt. Enable Cyclic to wrap the pattern, or Selected Keys Only to affect only the selected keys.
18 · MOTION VISUALIZATION
Animation Analysis
Animation Analysis interface in Super Graph Editor Tools
INTERFACE
Animation Analysis demonstration
IN ACTION
Read speed, spacing and arcs directly from your animation.
  • Show Graph Editor Velocity: Draw a color-coded speed curve over F-Curves. Red indicates fast motion; green indicates slow motion.
  • How to use: In Edit > Preferences > Add-ons > Animation, enable Only Show Selected F-Curve Keyframes (active). Select a Graph Editor channel, then increase Animation Analysis Scale if needed.
  • Show Viewport World Arc: Draw the selected object or bone's 3D motion trail in the viewport. Enable Realtime to update it as you drag.
ANIMATE WITH MOMENTUM
Spend less time fighting keys. Spend more time animating.
From the first blocking pass to final polish, Super Graph Editor Tools keeps your timing, curves and animation decisions in motion.

$30

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Details
Sales 90+
Rating
3 ratings
Published 7 months ago
Blender Version 3.6 - 5.2
Extension Type N/A
Render Engine Used Cycles
License GPL