FEATURE HIGHLIGHTS
Non-Destructive Material Layers
Build complex materials by stacking layers instead of manually wiring hundreds of nodes.
Layer materials in seconds
Reorder layers at any time
Custom masking workflows
Gradient and image-based blending
Paint Directly Onto Your Models
Quickly add painted wear, colour variation and custom masks without leaving your workflow.
Paint Layers
Custom brush support
Non-destructive editing
Layer-specific control
Powerful Decal System
Add graphics, labels, logos and surface markings directly onto your materials.
Dedicated Decal Layers
Damage and wear controls
Thickness support
Normal and roughness integration
Built-in library workflow
Path-Based Surface Details
Draw editable details directly onto your mesh.
Create:
- Stitches
- Rivets
- Welds
- Grooves
- Raised seams
using a simple draw-and-edit workflow.
Normal Paint
Paint surface detail without adding geometry.
Perfect for:
- Leather grain
- Fabric variation
- Surface dents
- Fine detail work
Bake When You're Ready
Keep everything procedural while you work, then bake clean texture maps for export.
Supports:
Base Colour
Roughness
Metallic
Normal
Emission