Surgeon Rigged Stylized Doctor Character
Can I use it in game engines and for 3D printing?
Yes. The FBX and GLB provide the skinned skeleton for use in Unity, Unreal, Godot, and other supported workflows. The custom rig may require retargeting or manual setup. An STL is also included for printing, but it should be checked for manifold/watertight geometry before slicing. The character is approximately 1.74 m tall at 1 unit = 1 metre.
What textures and file formats are included?
The model includes 2048 × 2048 (2K) Base Color + OpenGL Normal maps for skin, scrubs, hair, and shoes. Files include .blend, .fbx, .glb, .obj + .mtl, .stl, and textures.zip.
What is the polygon count and topology?
The base cage contains approximately 8,052 polygons / 15,545 triangles, with mostly all-quad topology. The supplied topology includes approximately 7,485 quads, 563 triangles, and 4 n-gons, with even loops around the face, shoulders, elbows, and knees.
Does the model have facial blendshapes or morph targets?
No facial blendshapes or morph targets were found in the exports. Facial controls are provided through the rig, while the eyes use a shader-only material. The exact face and finger bone setup should be verified against the source .blend.
Is the surgeon 3D model rigged and animated?
Yes. The .blend includes a full-body IK/FK control rig with hand and foot IK, elbow and knee pole targets, root/COG control, and spine/head FK. The FBX and GLB include the 551-joint skinned skeleton. No animation clips or baked animations are included.
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