Surgeon Rigged Stylized Doctor Character

Salman Animator in Humans


Stylized Surgeon 3D Model - Rigged Doctor Character

Surgeon 3D Model — a rigged, stylized doctor character built for animation, games, medical visualisation, and archviz crowd work.

He comes fully dressed for the operating room with a green scrub top and drawstring trousers, matching surgical cap, light-green face mask, surgical gloves, and blue rubber OR clogs. The proportions are lightly cartooned but grounded, allowing the character to work alongside semi-realistic casts.

The character is delivered as 12 clean mesh parts with mostly all-quad topology, approximately 8k base polygons / 15.5k triangulated triangles, even edge flow around the face, shoulders, elbows, and knees, and separate garment shells that are easy to recolour or swap. Every piece is UV-unwrapped and textured with 2048 × 2048 maps using Base Color + OpenGL Normal textures for skin, scrubs, hair, and shoes.

Rigging

The Blender file includes a full-body IK/FK control rig named dco male rig_rig, with hand and foot IK, knee and elbow pole targets, a root/COG control, and spine/head FK controls.

The FBX and GLB contain the skinned skeleton with 551 joints, including deform and control bones.

No animation clips are included. The model is supplied as a pose-and-animate base rather than an animated action set.

Feature Highlights

  • Rigged stylized male surgeon / doctor character
  • Full-body IK/FK control rig
  • Hand and foot IK controls
  • Knee and elbow pole targets
  • Root / COG control
  • Spine and head FK controls
  • 551-joint skinned skeleton in FBX and GLB
  • Clean, mostly all-quad topology
  • Approximately 8k base polygons / 15.5k triangulated triangles
  • Approximately 12 clean mesh parts
  • Separate garment shells
  • Separate eyes, teeth, and tongue
  • 2048 × 2048 (2K) Base Color + OpenGL Normal maps
  • .blend, .fbx, .glb, .obj/.mtl, and .stl formats
  • Real-world scale of approximately 1.74 m

Included Formats

Format Contents Best For
.blend Mesh + control rig + materials, real-world scale Blender, fully editable
.fbx Mesh + skinned skeleton + materials 3ds Max, Maya, Unity, Unreal, Cinema 4D
.glb Mesh + skin + materials Godot, web / three.js, Sketchfab, Unity
.obj + .mtl Static geometry + map references Substance, ZBrush, KeyShot, Marmoset
.stl Solid geometry, no colour 3D printing, CAD, previs
textures.zip 8 × 2K maps Render pipelines

Use Cases

  • Character animation, explainer videos, and medical-training content
  • Stylized games and mobile / VR projects
  • Motion graphics, healthcare marketing, and infographic scenes
  • Background and crowd characters for hospital and clinic environments
  • Posing reference and retopology / rigging study
  • Figurine and collectible printing from the STL

Engine & Import Notes

Blender: Open Surgeon-1.blend directly. The rig and materials are ready, with textures packed or relative to textures/.

Unreal Engine: Import the FBX as a Skeletal Mesh with Import Normals. Create a material using Base Color + Normal and flip the green channel of the OpenGL normal maps when required.

Unity: Use the GLB or FBX and assign an URP/HDRP Lit material with the supplied Base Color + Normal maps. Generic rig is recommended; Humanoid mapping is currently unconfirmed.

Maya / 3ds Max / Cinema 4D: Import the FBX, set the appropriate system units, and reconnect Base Color + Normal maps if they are not automatically linked.

Godot: Import Surgeon-1.glb.

Substance 3D Painter / ZBrush / Marmoset: Import Surgeon-1.obj.

3D Printing: Load Surgeon-1.stl, scale as required, and perform a manifold check before slicing.

Scale & Orientation

  • 1 unit = 1 metre
  • Character height approximately 1.74 m
  • Origin at floor level between the feet
  • .blend: Z-up
  • OBJ / FBX / GLB: Y-up
  • A-pose with arms approximately 30–40° down from T

Honest Disclaimers

  • This is a stylized artistic character, not a photoscan.
  • It is not an anatomical, clinical, or PPE reference.
  • Garment cut, mask, and glove details are simplified.
  • The model is not affiliated with or a reference for any real brand, hospital, manufacturer, or person.
  • No animation is included.
  • No blendshapes / facial morph targets were found in the exports.
  • Eyes use a shader-only material.
  • Only Base Color + Normal maps are provided; no Roughness, Metallic, or AO maps are included.
  • The delivered mesh is the base cage; the smooth appearance in previews comes from subdivision and smooth shading.
  • Source .blend version is currently unconfirmed.   

$4

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Details
Published about 1 month ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free