Estimate Transform & Oriented Bounding Box Node Groups
Why is the Estimate Transform node giving incorrect results?
Estimate Transform assumes the topology is consistent, meaning the point count and point order is the same throughout the animation. You should delete any faces that aren't consistent to get correct results.
Why is the Oriented Bounding Box node giving incorrect results?
Oriented Bounding Box sometimes gets confused with perfectly flat planar surfaces. It can help to add some noise to the position of each point, or to subdivide the geometry.
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geometrynodes VFX bounding box transform Blender geometry nodes bounding box alignment geometry nodes Geonodes node group Apply Transform svd