Sweat (Condensation) Simulator
This is a powerful procedural simulator for simulating droplets traveling down any surface. That means raindrops, sweat, condensation, etc!
As you can see below, it works with animated (or in fact deforming) geometry.
This simulator is extremely fast! Iterate quickly using simulation nodes baking.
Lots of use-cases - get creative!
Settings
These settings are super intuitive. Run some tests and then do a final simulation:
- Surface (object): The particle emitter.
- Instances (boolean): Instances geo on each particle (necessary for motion blur).
- Density (float): Amount of particles to spawn.
- Size (float): Radius of droplets.
- Speed (float): Travel velocity of particles.
- Max Age (float): Number of seconds until a particle terminates.
- Noise Intensity (float): Strength of random velocity distortion.
- Noise Size (float): Size of distortion pattern.
- Noise Evolution (float): How much the distortion pattern changes over time.
Tutorial
Installation
Install just like any other addon. Drag the .zip right into Blender (4.3 or newer) and hit confirm.