Synctools Pro For Unreal Engine 5

blenderVfxMaster in Modeling


SyncTools Pro for Unreal Engine 5 — promotional cover

Multi-DCC Platform Support

The SyncTools Series

All SyncTools plugins share a unified data exchange protocol, enabling lossless asset conversion across platforms and true multi-software collaborative workflows.
Get all ten released SyncTools products in the DCC Integration Suite — save over 25% compared with buying them individually.

SyncTools for Unreal Engine 5

Copy and paste static mesh actors with full transforms, materials, and properties across Unreal Engine scenes.
Unreal Engine 5 joins the SyncTools ecosystem. Move static mesh actors with their transforms, materials, and properties between scenes through one Copy/Paste protocol - perfect for level design and scene composition.
What gets transferred
Static mesh actors - complete transforms
Lights & Cameras - transforms preserved
Materials - with material instances
Cross-DCC - from Blender/Maya etc.
Properties - actor properties preserved
UE5 Ready - Lumen/Nanite friendly
Overview

Streamline UE5 level design

SyncTools for Unreal Engine focuses on intra-UE5 scene composition - copy a level layout block, paste it into another scene with all transforms, materials, and actor properties intact.
Bonus: works cross-DCC. Bring layouts in from Blender/Maya/3ds Max via the shared SyncTools protocol.
Features

What you get

Static Mesh Actor Transfer Position, rotation, scale, materials, properties.
Selective Transfer Toggle which actor types and properties come along.
Smart Scaling Automatic unit matching for cross-DCC imports.
Custom Shortcuts Default Ctrl + Shift + C / V - remappable.
Native Menu SyncTools menu in the UE Editor menubar.
Lumen/Nanite Friendly Asset transfers preserve Nanite-enabled meshes.
Cache Auto-Cleanup Cache folder under ~/Documents auto-clears.
Cross-Platform Windows and macOS.
Benefits

Why this addon?

- Faster Level Design - Reuse composed blocks across scenes in seconds.
- Lossless Across DCCs - Shared protocol means Blender/Maya layouts come straight into UE5.
- Studio-Ready - Shared cache directory works for level design teams.
- Part of an Ecosystem - Same protocol works with Maya, 3ds Max, Houdini, Cinema 4D, Rhino, Marvelous Designer plugins. Buy the DCC Integration Suite to get all of them.
Compatibility

Compatibility

- Unreal Engine: 5.0+
- OS: Windows 10/11, macOS 13+
Installation

Quick Start

1. Download Synctools_UE.py - Included in the package.
2. Copy to UE Python scripts directory - Project's Content/Python folder.
3. Restart Unreal Engine - SyncTools menu appears in the main menubar.
4. Use Copy/Paste actions - Default Ctrl + Shift + C / V.
Support

Support & Updates

- Email and ticket support via Superhive inbox (typically 48 h response)
- Community chat for real-time help
- Free lifetime updates within the current major version
Tags
unreal engine, ue5, blender, level design, dcc, sync, lumen, nanite, pipeline
2026 SyncTools for Unreal Engine 5 - part of the SyncTools DCC family
Community

Support Blender Foundation

We believe in giving back to the community that makes our work possible. Every month, we dedicate a portion of our plugin's revenue to support the Blender Foundation. Thank you for helping us contribute to the future of open-source creativity.

  • 1 seat. For individual creators or small commercial projects.

    $12
  • Up to 3 seats / single studio team. Use across all internal projects within one company.

    $18
  • 15+ seats / company-wide / unlimited internal use across subsidiaries.

    $72
$12

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Details
Sales 10+
Rating
1 ratings
Published over 1 year ago
Blender Version 3.6 - 5.2
Extension Type N/A
License