Synctools For Unreal Engine 5

blenderVfxMaster in Addons


SyncTools for Unreal Engine ๐Ÿš€

Overview

SyncTools for Unreal Engine is a specialized plugin designed to streamline the process of copying and pasting detailed scene data within Unreal Engine environments. With just one click, you can export static mesh actorsโ€”including their complete transform data, materials, and propertiesโ€”from one scene and import them into another. This significantly enhances efficiency in level design and scene composition workflows.

๐ŸŒ Multi-DCC Platform Support

The SyncTools series extends support to major digital content creation software, including:

โœ… SyncTools for Maya (Released)
โœ… SyncTools for 3ds Max (Released)
โœ… SyncTools for Houdini (Released)
โœ… SyncTools for Cinema 4D (Released)
โœ… SyncTools for Rhino (Released)
โœ… SyncTools for Marvelous Designer (Released)

โœ…SyncTools for Unreal Engineย (Released)
๐Ÿ›  SyncTools for Substance Painter (In Development)
๐Ÿ›  SyncTools for Unity (In Development)
๐Ÿ›  SyncTools for Zbrush (In Development)

All plugins utilize a unified data exchange protocol, enabling lossless asset conversion across platforms and true multi-software collaborative workflows.




๐Ÿ›  Unreal Engine Installation & Usage

1๏ธโƒฃ Plugin Installation

๐Ÿ”น Download the plugin file Synctools_UE.py
๐Ÿ”น Copy the file to your Unreal Engine Python scripts directory
๐Ÿ”น Restart Unreal Engine
๐Ÿ”น Upon successful installation, you'll find "SyncTools" in the main menu bar

2๏ธโƒฃ Workflow

๐Ÿ“‹ Copy Operation

โœ… Select the static mesh actors you want to copy in the scene
โœ… Click "Copy" from the SyncTools menu

๐Ÿ“‚ Paste Operation

โœ… Switch to your target scene
โœ… Click "Paste" from the SyncTools menu
โœ… The plugin automatically imports the most recent cache files and cleans up after a successful import

๐Ÿ“ Version Compatibility

โœ… Official Support: Unreal Engine 4.26 and newer

โœ…ย Official Support:ย Unreal Engineย 5.04 and newer

๐Ÿ“Š Data Compatibility

โœ” Full Support:

๐Ÿ”น Static mesh actors
๐Ÿ”น Transform data (location, rotation, scale)
๐Ÿ”น Actor labels and names
๐Ÿ”น Vertex colors
๐Ÿ”น LOD settings

โš  Partial Support:

๐Ÿ”ธ Materials (basic properties)
๐Ÿ”ธ Textures (requires matching paths)
๐Ÿ”ธ Collision meshes (filtered during export)

๐Ÿ”ธ Animation and keyframesย (basic properties)

โŒ Unsupported:

โŒ Skeletal meshes
โŒ Blueprint actors
โŒ Particle systems
โŒ Landscape data
โŒ Dynamic objects
โŒ Light actors

โšก Important Notes

1๏ธโƒฃ Cache Management

๐Ÿ—‘ Automatic cleanup after successful operations
๐Ÿ“ Cache location: Documents/cache/

2๏ธโƒฃ Asset Handling

๐ŸŽฏ Automatic collision mesh filtering
๐Ÿท Preserves original actor names and labels
๐Ÿ“ Maintains precise transform data

3๏ธโƒฃ Best Practices

โœ” Use for static mesh actors only
โœ” Ensure sufficient disk space for cache files
โœ” Keep source and target Unreal Engine versions compatible

4๏ธโƒฃ Performance

โšก Optimized for quick copy-paste operations
๐Ÿ“‰ Minimal temporary storage usage
๐Ÿงน Efficient cleanup processes

5๏ธโƒฃ Data Exchange

๐Ÿ”„ FBX format for mesh data
๐Ÿ“œ JSON format for transform data
๐Ÿ”ง Automatic file management

๐ŸŽฏ Conclusion

SyncTools for Unreal Engine is engineered to provide a seamless and efficient method for transferring static mesh actors within Unreal Engine environments. By leveraging simple copy and paste controls, you can effortlessly exchange detailed scene information, thereby streamlining your level design workflow.

โœจ Enjoy a more efficient scene composition process with SyncTools!

๐Ÿ“ฉ Need support? Let us know if you need any further assistance!


Would you like any further refinements? ๐Ÿ˜Š

Support Blender Foundation

We believe in giving back to the community that makes our work possible. Every month, we dedicate a portion of our plugin's revenue to support the Blender Foundation. Thank you for helping us contribute to the future of open-source creativity.

$12

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Details
Published about 1 month ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4
Extension Type N/A
License GPL