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Multi-DCC Platform Support
The SyncTools SeriesAll SyncTools plugins share a unified data exchange protocol, enabling lossless asset conversion across platforms and true multi-software collaborative workflows.
Get all ten released SyncTools products in the DCC Integration Suite — save over 25% compared with buying them individually.
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SyncTools for Unreal Engine 5Copy and paste static mesh actors with full transforms, materials, and properties across Unreal Engine scenes.
Unreal Engine 5 joins the SyncTools ecosystem. Move static mesh actors with their transforms, materials, and properties between scenes through one Copy/Paste protocol - perfect for level design and scene composition.
What gets transferred
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Overview
Streamline UE5 level designSyncTools for Unreal Engine focuses on intra-UE5 scene composition - copy a level layout block, paste it into another scene with all transforms, materials, and actor properties intact.
Bonus: works cross-DCC. Bring layouts in from Blender/Maya/3ds Max via the shared SyncTools protocol.
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Features
What you get
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Benefits
Why this addon?- Faster Level Design - Reuse composed blocks across scenes in seconds.
- Lossless Across DCCs - Shared protocol means Blender/Maya layouts come straight into UE5.
- Studio-Ready - Shared cache directory works for level design teams.
- Part of an Ecosystem - Same protocol works with Maya, 3ds Max, Houdini, Cinema 4D, Rhino, Marvelous Designer plugins. Buy the DCC Integration Suite to get all of them.
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Compatibility
Compatibility- Unreal Engine: 5.0+
- OS: Windows 10/11, macOS 13+
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Installation
Quick Start1. Download Synctools_UE.py - Included in the package.
2. Copy to UE Python scripts directory - Project's Content/Python folder.
3. Restart Unreal Engine - SyncTools menu appears in the main menubar.
4. Use Copy/Paste actions - Default Ctrl + Shift + C / V.
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Support
Support & Updates- Email and ticket support via Superhive inbox (typically 48 h response)
- Community chat for real-time help
- Free lifetime updates within the current major version
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Tags
unreal engine, ue5, blender, level design, dcc, sync, lumen, nanite, pipeline
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2026 SyncTools for Unreal Engine 5 - part of the SyncTools DCC family
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Community
Support Blender FoundationWe believe in giving back to the community that makes our work possible. Every month, we dedicate a portion of our plugin's revenue to support the Blender Foundation. Thank you for helping us contribute to the future of open-source creativity.
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