This high-quality, **Game-Ready Grenade Launcher MGL prop** was developed using a complete AAA Highpoly to Lowpoly PBR workflow.
[https://youtu.be/KXoeEZgnJHM]
This asset is highly optimized for modern tactical and military environments. The final Low-Poly mesh is incredibly efficient at **50,382 Tris (25,200 Faces)**, ensuring excellent performance in game engines. All fine surface details were accurately baked from the massive **5.079 Million Tris High-Poly** model.
Surfaces are textured in **4K UDIM resolution**, guaranteeing high Texel Density across the entire asset. The Physically Based Rendering (PBR) textures capture realistic wear, brushed steel, and polymer imperfections.
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### 🌟 Special Feature: Dual Material Exports
The package includes two separate, meticulously calibrated 4K PBR material sets:
* **Blender / Marmoset Optimized Set**
* **Unreal Engine 5 Optimized Set** (Packed channels for maximum performance)
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### 🛠️ Key Features & Technical Specs
| Feature | Details |
| :--- | :--- |
| **Workflow** | Full Highpoly (5M Tris) → Lowpoly (50K Tris) PBR Workflow |
| **Lowpoly Geometry** | 50,382 Tris / 25,200 Faces / 25,269 Verts (Highly Optimized) |
| **Formats Included** | `.blend`, `.fbx`, `.obj` (All essential formats included) |
| **Textures** | 4K UDIM Textures (BaseColor, Metallic, Roughness, Normal, AO) |
| **Compatibility** | Tested in Blender, Unreal Engine 5, and Marmoset Toolbag |
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### 📦 Included Files (The Complete Asset Pack)
This package is meticulously organized and includes everything needed for a professional pipeline:
* **Low-Poly Model:** Optimized, Game-Ready Mesh (`.fbx` & `.obj`).
* **High-Poly Model:** Source files for cinematic rendering or detail reference.
* **Blender Scene File (`.blend`):** Final scene with lighting and materials set up.
* **UDIM Textures (4K):** Organized into folders:
* UDIM 4K PBR - Blender/Marmoset Optimized (Separate Set)
* UDIM 4K PBR - Unreal Engine Optimized (Separate Set)
* **Low-Poly 4K Textures:** A separate 4K texture set optimized for the Low-Poly mesh.
* **Reference Folder:** A curated collection of high-quality references used during the creation process.
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### 📚 Complete Workflow Tutorial (Included / Optional)
The entire **9-hour, 56-minute AAA pipeline** is included! Learn the full process from 5 Million Tris to a fully rendered 50K Tris asset with UDIMs.
| Workflow Stage | Time | Parts/Sections |
| :--- | :--- | :--- |
| **Modeling & Detailing (Highpoly)** | 5 Hours | 11 Parts |
| **Retopology (Lowpoly)** | 1 Hour | 1 Part |
| **UV Unwrapping & UDIMs** | 2 Hours | 4 Parts |
| **Baking (Normal/AO Maps)** | 16 Minutes | 1 Part |
| **Texturing (Substance Painter PBR)** | 1 Hour | 2 Parts |
| **Rendering & Presentation (Marmoset/Blender)** | 1 Hour 38 min | 2 Parts |
🎬 **Preview / Timelapse:** [Watch on YouTube](https://youtu.be/KXoeEZgnJHM)
> ⚠️ **NOTE ON TUTORIAL FORMAT:** This is a silent tutorial. All learning is demonstrated through clear screen recordings with visible mouse clicks and keyboard shortcuts. There is no voice-over or spoken commentary.
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### 💥 Bundle Option
Get both the Game-Ready Asset and the Complete Tutorial together and save—perfect for artists who want to both learn and use the final product professionally.
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### 📝 Release Notes & Updates
* **Complete File Separation:** All assets are clearly separated into dedicated folders (Low-Poly, High-Poly Source, and 4K Textures).
* **Flexible Pricing Model:** Option to purchase Low-Poly or High-Poly versions separately, or the Full Bundle for maximum value.
* **Free Updates:** Attention Previous Buyers — Customers who have already purchased the original full bundle will receive all new files as a free update.