Tactical Game-Ready Grenade Launcher Mgl | Aaa Hard-Surface Pipeline & Tutorial
# 📖 Product Documentation & Setup Guide
Thank you for purchasing the **Tactical Game-Ready Grenade Launcher MGL** asset pack and tutorial! Below you will find all the details regarding file organization, engine setup, and how to get started.
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### 📁 Folder Structure
After extracting the main `.zip` archive, you will find a clean and intuitive directory layout:
* `01_Blender_Scene/` : Contains the main `.blend` file with all materials, nodes, and lighting pre-configured for Cycles and Eevee.
* `02_GameReady_LowPoly/` : Standard optimized `.fbx` and `.obj` formats ready for direct engine import (50.3k Tris).
* `03_HighPoly_Source/` : Source high-poly mesh (5.07M Tris) for detail reference, subdivision, or customized baking.
* `04_UDIM_Textures/` :
* `/Blender_Marmoset_Set/` : Calibrated 4K UDIM textures for Blender and Marmoset Toolbag.
* `/Unreal_Engine_Set/` : 4K UDIM textures with packed channels (ORM) optimized for UE5.
* `05_References/` : Curated high-resolution reference images used during the creation process.
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### 🎨 Texture Setup & Pipeline
1. **Blender:** Open the provided `.blend` file. All UDIM texture sets are pre-linked to Shader Nodes. Ensure "UDIM Tiles" mode is selected in the Image Texture nodes if reconnecting manually.
2. **Unreal Engine 5:** Import the `.fbx` from `02_GameReady_LowPoly`. Drag and drop the maps from `UDIM_Textures/Unreal_Engine_Set`. Ensure Occlusion, Roughness, and Metallic maps are unpacked correctly or assigned to appropriate material channels.
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### 🎓 Tutorial Access & Guide
* **Format:** Full step-by-step screen recording featuring keypress displays and visible mouse shortcuts.
* **Audio:** Silent format (no voiceover commentary), making it easy to follow at your own pace alongside music or audiobooks.
* **Sections:** Broken down into 6 distinct modules: Highpoly modeling, Retopology, UDIM UV unwrapping, Baking, Substance Painter texturing, and Presentation.
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