The Marksman's Precision is a high-quality, Game-Ready Sniper Rifle prop developed using a complete AAA Highpoly to Lowpoly PBR workflow.
🎬 Video Preview / Time-Lapse: https://youtu.be/6zTfGbNpG8w
This asset is highly optimized for modern tactical and military environments. The final Low-Poly mesh is incredibly efficient at 37,368 Tris (18,689 Faces), ensuring excellent performance in game engines. All fine surface details were accurately baked from the massive 3.87 Million Tris High-Poly model.
Surfaces are textured in 4K UDIM resolution, guaranteeing high Texel Density across the entire asset. The Physically Based Rendering (PBR) textures capture realistic wear, brushed steel, and polymer imperfections.
🔥 Special Feature: Dual Material Exports
The package includes two separate, meticulously calibrated 4K PBR material sets:
Blender / Marmoset Toolbag Optimized
Unreal Engine Optimized
🛠️ Key Features & Technical Specs
Workflow: Full Highpoly (3.8M Tris) → Lowpoly (37K Tris) PBR Workflow
Lowpoly Geometry: 37,368 Tris / 18,689 Faces / 18,851 Verts (Highly Optimized)
Formats Included:
.blend,.fbx,.objTextures: 4K UDIM Textures (BaseColor, Metallic, Roughness, Normal, AO)
Compatibility: Tested in Blender, Unreal Engine 5, and Marmoset Toolbag
📦 Included Files (The Complete Asset Pack)
This package is meticulously organized and includes everything needed for a professional pipeline:
Low-Poly Model: Optimized, Game-Ready Mesh (FBX & OBJ)
High-Poly Model: Source files for cinematic rendering or detail reference
Blender Scene File (.blend): Final scene with lighting and materials set up
UDIM Textures (4K): Organized into separate optimized folders for Blender/Marmoset & Unreal Engine
Low-Poly 4K Textures: Separate texture set optimized for the Low-Poly mesh
📚 Complete Workflow Tutorial (Included)
Learn the entire AAA pipeline! 9 Hours and 29 Minutes of complete step-by-step creation from a 3.8 Million Tris mesh down to a fully rendered 37K Tris asset with UDIMs.
Modeling & Detailing (Highpoly): 4 Hours (10 Parts)
Retopology (Lowpoly): 1 Hour (1 Part)
UV Unwrapping & UDIMs: 2 Hours (4 Parts)
Baking (Normal/AO Maps): 30 Minutes (1 Part)
Texturing (Substance Painter PBR): 1 Hour (2 Parts)
Rendering & Presentation: 1 Hour (1 Part)
⚠️ NOTE ON TUTORIAL FORMAT: This is a silent tutorial (timelapse/realtime workflow demonstration). All learning is shown through clear high-resolution screen recordings with visible mouse clicks and keyboard shortcuts. There is no voice-over commentary.