Tactical Sniper Rifle - Aaa Game-Ready Asset & Tutorial

reyhane_3d in Video Tutorials


# Tactical Sniper Rifle - Setup & Technical Documentation


Thank you for purchasing "The Marksman's Precision" Tactical Sniper Rifle asset! This documentation provides a complete guide on folder organization, engine integration, texture setups, and tutorial instructions.


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### 1. File & Directory Structure


Your download package is organized as follows:


Tactical_Sniper_Rifle/

├── LowPoly_Mesh/              -> Optimized FBX & OBJ formats (37,368 Tris)

├── HighPoly_Mesh/             -> Source high-poly mesh (3.87M Tris) for custom bakes

├── Blender_Scene/             -> Pre-configured .blend file with studio setup

├── Textures/

│   ├── UDIM_Blender_Marmoset/ -> 4K UDIM PBR maps (Individual channels)

│   └── UDIM_UE5_Optimized/   -> 4K UDIM UE5 packed maps (AO/Roughness/Metallic)

├── References/                -> Curated reference folder used in production

└── Tutorial/                  -> Full 9h 29m video course (Optional Pack)


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### 2. Software & Engine Integration Guide


#### A. Blender Setup

1. Open the `.blend` file inside the `Blender_Scene/` folder.

2. Materials and lighting are pre-linked and ready for immediate rendering in Cycles or Eevee.

3. If texture paths are broken after moving files, go to `File > External Data > Find Missing Files` and point to the `Textures/` directory.


#### B. Unreal Engine 5 Setup

1. Import the `.fbx` mesh from the `LowPoly_Mesh/` folder into your UE5 content browser.

2. Ensure **Import Normals** is set to "Import Normals and Tangents".

3. Use the dedicated textures from `Textures/UDIM_UE5_Optimized/`.

4. Create a Material in UE5 and plug in the packed channels (Red = Ambient Occlusion, Green = Roughness, Blue = Metallic).


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### 3. UDIM Texture Information

This asset utilizes industry-standard **UDIMs** to ensure maximum Texel Density across all gun components (receiver, barrel, scope, stock).

* **Blender / Marmoset Set:** Contains separate BaseColor, Metallic, Roughness, Normal (OpenGL & DirectX), and AO maps.

* **UE5 Set:** Pre-packed maps specifically calibrated for Unreal Engine’s material editor pipeline.


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### 4. Tutorial Instructions (If Bundle Purchased)

* **Format:** High-definition, silent screen-recorded workflow with visible keyboard shortcuts and mouse clicks on screen.

* **Recommended Learning Flow:** Follow sequentially through the folders: Modeling → Retopology → UV Unwrapping → Baking → Texturing → Rendering.

  • This variant “Game-ready | Optimized topology | PBR 4K”

    $7.99
  • This variant contains Highpoly 3d model and 4k textures.

    $9.99
  • This variant contains Highpoly 3d model and 4k textures. This variant contains Lowpoly and Highpoly 3d model and 4k textures.

    $14.99
  • this variant contains tutorial videos and refrences

    $19.99
  • “Best value – Save more than 40%”

    $24.99
$7.99

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Published 2 months ago
Blender Version 4.2 - 5.0
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Animated, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free