Tagger โ€” Tag & Tidy Your Whole Asset Library

Sรฝdharth Dhandร  in Asset Management


๐Ÿท๏ธ Tagger โ€” Tag & Tidy Your Whole Asset Library! ๐Ÿงนโœจ

๐Ÿ“ฆโžก๏ธ๐Ÿ—‚๏ธ Own many packs? Own one clean library. In a single pass. ๐Ÿš€


๐Ÿ˜ฉ The problem you already have

You bought the packs. Now you own a mess. ๐ŸŒช๏ธ

  • ๐Ÿ—ƒ๏ธ Many vendors, many different folder mazes

  • ๐Ÿ“ Wrong scales (that barrel is 90 metres tall ๐Ÿ˜ต)

  • ๐Ÿ”ค No shared naming, no way to find the shop you need

  • ๐Ÿงฑ Modular walls and doors buried in with the whole buildings

Tagger fixes all of it โ€” in one pass, inside Blender, 100% on your machine. ๐Ÿ–ฅ๏ธ๐Ÿ”’


โœจ What Tagger does

๐Ÿ”Ž DETECT โ€” Point it at one pack or a whole folder of packs. It knows the vendor (Synty, KitBash3D, Kenney, Quixelโ€ฆ) and what's wrong with that pack for a game engine. ๐Ÿ•ต๏ธ

๐Ÿ“ NORMALISE โ€” Grounds, centres and auto-fixes units โš™๏ธ. Packs authored in centimetres import 100ร— too big โ€” Tagger catches it and corrects to real metres. โœ…

๐Ÿงฒ SORT / CONSOLIDATE โ€” The magic. ๐Ÿช„ Say "pull all the Buildings" and Tagger gathers whole buildings from every pack at once into one clean folder. Skips modular parts. Keeps provenance. ๐Ÿ™๏ธ

๐ŸงŠ OVERVIEW GRID โ€” See everything you own, laid out as a tidy grid with big 3D text labels telling you which group is Buildings, which are Vehicles, which are Props. ๐Ÿท๏ธ No OSM. No CityMaker. No worldbuilding knowledge needed. ๐Ÿ‘€ ๐Ÿ’ก โ€ฆthen pick a LOOK โ€” one dropdown restyles the whole catalogue: ๐Ÿฉถ Studio Grey (clean clay turntable), โœจ Lit Catalogue (warm gold glowing rims), ๐ŸŒƒ Night City (warm street-lamp glow). Or Flat to keep it fast & honest. Hit โ€œLight it upโ€ to re-dress an existing grid live. ๐ŸŒŸ A screenshot-ready hero render, on a click.

๐Ÿ—‚๏ธ MANIFEST + THUMBNAILS โ€” One library_manifest.json with the tag, real-world size, shape and category of every asset, plus a thumbnail contact sheet. Your whole library, catalogued. ๐Ÿ“ธ

๐Ÿš€ ONE-CLICK EXPORT TO UNREAL / UNITY โ€” Send your tidy library straight into Unreal or Unity: Tagger writes a manifest + a ready importer script (UE Python / Unity C#) that drops every asset into content folders by category, at correct scale, with collision. ๐ŸŽฎ No manual dragging, no re-scaling. Minimum-click, engine-ready.


๐Ÿง  Optional: LOCAL AI tagging (no cloud, no ComfyUI!) ๐Ÿ”’

Let a local AI look at each asset and tag it โ€” house ๐Ÿ , car ๐Ÿš—, tree ๐ŸŒณ, animal ๐Ÿพ, weapon โš”๏ธ โ€” running entirely on your PC. No account. No subscription. No data ever leaves your machine. ๐Ÿ™…โ€โ™‚๏ธโ˜๏ธ

  • โšก Fast tier (CLIP) โ€” bulk-tags your whole library in seconds each.

  • ๐Ÿงฉ Smart tier (describe & tag) โ€” describes the tricky ones in words, then tags them (shop vs house, van vs truck).

  • โœ… Every AI tag is a draft you confirm โ€” nothing applied blindly.

๐Ÿ” "It runs offline, on your own hardware" isn't just a feature โ€” it's the whole point.


๐Ÿงฑ Thenโ€ฆ build a city with it! ๐Ÿ™๏ธ

Tagger is Step 0 of the Speaking Pictures pipeline. ๐Ÿชœ Once your library is tagged, CityMaker reads it directly and furnishes a whole generated city from YOUR assets, at correct real-world scale. ๐ŸŒ†

๐Ÿ‘‰ Tag once in Tagger โ†’ populate forever in CityMaker. Never organise your library twice. ๐Ÿ”


๐Ÿ’ธ Choose your tier

โš ๏ธ Set your own prices in the Superhive editor โ€” placeholders below.

Tier Price What you get
๐Ÿท๏ธ Tagger $ Detect ยท Normalise ยท Auto-units ยท Sort/Consolidate ยท Overview Grid + Look templates ยท Manifest ยท Thumbnails. The whole organiser.
โœจ Tagger + AI $$ Everything above + local AI identify. No cloud, ever. (Coming Soon)
๐Ÿ›๏ธ Tagger Studio sold separately The full studio pipeline โ€” bundled with CityMaker for end-to-end library โ†’ city. ๐ŸŒ‡

(One-time purchase. Add AI when you want smarter tagging. Go Studio when you're building whole worlds.) ๐ŸŽฌ


โœ… What's included

  • ๐Ÿงฉ The Tagger Blender add-on (4.2+), one-click install

  • ๐Ÿ“– Full documentation manual

  • ๐ŸŽฎ the Unreal + Unity importer scripts

  • ๐Ÿ”“ Open-source โ€” GPL-3.0 licensed

๐Ÿ–ฅ๏ธ Requirements

  • ๐ŸŽจ Blender 4.2 or newer (Windows / macOS / Linux)

  • ๐Ÿ“ Assets in FBX ยท OBJ ยท GLB/GLTF ยท USD

  • ๐ŸŒ No internet required โ€” Tagger runs fully offline

  • ๐Ÿง  (AI tier only) a one-time local model download (~1 GB), then offline forever


๐ŸŽฏ Who it's for

๐Ÿ•น๏ธ Game devs ยท ๐ŸŽฌ virtual production ยท ๐Ÿ—๏ธ environment artists ยท ๐Ÿง‘โ€๐ŸŽจ anyone drowning in asset packs.

๐Ÿท๏ธ Stop hoarding packs. Start owning a library. Get Tagger now. โฌ‡๏ธ

Non-destructive ยท deterministic ยท local-first โ€” from Speaking Pictures Entertainment. ๐ŸŽž๏ธ


  • For Indie / Solo Developers

    $9.99
  • Studio Variation - Upto 10 Employees

    $19.99
$9.99

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 2 months ago
Blender Version 4.2 - 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL