Telescope Static Astronomy Prop
Five uniform surface materials, using fifteen 16 × 16 PNG maps: BaseColor, Metallic and Roughness for each material. These maps intentionally contain solid values; they are not detailed 4K textures. No normal or AO map. UV0 is provided; UV sharing between components is intentional for uniform materials. Optical glass is an opaque reflective approximation, not physical lens refraction.
Native Blender/FBX/OBJ geometry has no collision objects. Engine builds include nine convex hulls approximating the optical tube, dew shield, tripod head, three upper and three lower legs. The lens opening is blocked by collision; finder, handle and small controls are excluded. No articulated or interactive parts.
Open source/Telescope.blend in Blender 5.0.1. The working mesh has 60 named parts with quad topology; triangulation modifiers ensure predictable export diagonals. export contains a matching BLEND, triangulated FBX and OBJ/MTL. Preserve textures alongside export when using OBJ. Packed images in BLEND allow independent opening. The product includes renders and the platform documentation; engine packages are listed separately. Presentation floor, camera and lights are not telescope geometry. No functional optical simulation, physical lens transmission, animation or LOD versions.
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