Textexture
The TexTexture panel appears in the N Panel of the Shader Editor.
The UI panel.
Input text
- Single line: Use this text field if your text is a single line.
- Multiline: Choose a text file from the .blend file, create a new one, or open a file on your hard drive.
- Font: Select a font from the .blend file, open a new one from your hard drive, or load Blender's built-in Bfont.
Text options
- Alignment: Left, center, and right alignment as well as justified and flush.
- Shear: Italicize the text by adding a forward or backward slant.
- Character spacing: horizontal space between letters.
- Word spacing: horizontal space between words.
- Line spacing: vertical space between lines of text.
Render options
- Resolution: Horizontal size in pixels for the generated texture.
- Padding: space in pixels to add around the edges of the texture.
- Samples: number of samples to use for rendering the texture.
- Render slot: slot to use for rendering the texture
