Texture Ai Upscaler

P2_limit_sadge in Rendering


Early user price.
Price may increase with future updates and examples.

# WHAT IS TEXTURE AI UPSCALER

Texture AI Upscaler is a Blender add-on that adds a bake-oriented AI Upscaler node to the Shader Editor.

Connect an image texture, choose a Real-ESRGAN model, bake the result, and the generated texture is cached and wired back into the material workflow.



# NODE-BASED TEXTURE UPSCALING

Use it when you want to improve low-resolution source textures while staying inside a Blender shader workflow.

The add-on runs locally through Real-ESRGAN-ncnn-vulkan and does not send textures to a cloud service.

# BAKE AND REUSE GENERATED TEXTURES



Generated outputs are cached for repeatable material work.

Use the node actions to bake, update, and reconnect the generated result in the material.

# FEATURES

- Shader Editor node workflow for texture upscaling
- Local Real-ESRGAN-ncnn-vulkan backend
- General and anime/stylized model presets
- Bake and update actions directly on the node
- Cached generated outputs for repeatable material work
- Add-on preferences for backend install folder and cache folder
- Backend download/install button with user confirmation
- Windows x64 focused release package

# WHY BUY TEXTURE AI UPSCALER

- Texture upscaling inside the Blender material workflow
- Local processing through Real-ESRGAN-ncnn-vulkan
- Node-based bake workflow
- Cached generated image outputs
- Useful for material artists working with low-resolution image textures

# HOW TO USE

1. Install and enable the add-on in Blender
2. Open the add-on preferences
3. Install the backend after user confirmation
4. Open the Shader Editor for a material
5. Add Texture > AI Upscaler
6. Connect an image texture color output to the AI Upscaler Color input
7. Select a model and click Bake

# NOTES

This release is Windows x64 focused because it installs the upstream Windows Real-ESRGAN-ncnn-vulkan package.

The marketplace zip contains the add-on code and installer logic. The backend and models are downloaded from the upstream Real-ESRGAN release after user confirmation.

This first release focuses on one node/input at a time. Batch or PBR-set upscaling is not part of the first-release workflow.


$2

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Details
Blender Extension Compatible Yes
Published 5 months ago
Blender Version 5.0 - 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License Mit