Texture Baker

Rekanyx in Rendering


Bake any material into game-ready textures

Texture Baker turns any Blender material, including procedural node setups, into clean image textures ready for Unity, Unreal, Godot, glTF or Substance Painter. Pick a preset, press Bake, and get a full texture set plus a new material that uses it.

Features

  • 11 maps: Color, Normal, Roughness, Metallic, AO, Emission, Opacity, Lit (Combined), Edges (curvature), Material ID and Height
  • Presets for Game PBR, Unreal, Unity URP / HDRP, Godot / glTF, Mobile, Lit, High to Low and Substance Painter, plus your own saved presets
  • Three modes: Each (every object gets its own textures), Atlas (many objects share one texture set) and High to Low (bake detail from a high-poly onto a low-poly, with cage control)
  • Channel packs: ORM, Unity HDRP Mask, Unity URP Metallic/Smoothness, and OpenGL or DirectX normals
  • Baked material: builds a new material from the textures and swaps between original and baked with one click
  • Export a GLB, glTF or FBX with the baked textures
  • Auto UVs, anti-aliasing, 512 to 8K, PNG / JPG / TGA / EXR / WEBP, 8 or 16-bit
  • Progress bar with cancel, checks before baking, results list with thumbnails
  • Your original materials are always put back exactly as they were

Installation

  1. Download texture_baker-1.0.1.zip (don't unzip it).
  2. In Blender go to Edit > Preferences > Get Extensions (Blender 4.2+), open the drop-down in the top right and choose Install from Disk..., then pick the zip.
  3. Open the sidebar in the 3D Viewport (press N) and click the Bake tab.

How to use

  1. Select the objects you want to bake. For High to Low, select the high-poly first and the low-poly last (active).
  2. Choose a Preset, or pick a Mode (Each / Atlas / Hi→Lo) and tick the maps you want.
  3. Set the Size and Quality (Draft is fast for testing, Best for final textures).
  4. Check the status line. It warns you about missing UVs (use Make UVs), objects with no material and other problems before you bake.
  5. Press Bake. Textures are saved to the output folder (default //textures/ next to your .blend file; if the .blend isn't saved yet, a "TextureBaker" folder in your system temp folder, shown in the panel).
  6. Under Baked Material choose Off, On Object or On a Copy. Use the toggle button to switch between the original and the baked look.
  7. Under Output set the file format, bit depth, normal map style (OpenGL / DirectX) and channel packs. Pick GLB, glTF or FBX to also export the model.
  8. Use Save Current Settings... in the preset menu to keep your own presets. Press the ? button in the panel header to open the full guide.

Tips

  • Height needs a Displacement or Bump node in the material. In Blender 5.x the Bump node's default Distance is very small, so raise it if your height or normal looks flat.
  • Bakes use Cycles. Turn on your GPU in Preferences > System for much faster bakes.
  • A full README is included in the add-on.

Requirements

Blender 4.2 to 5.2. Tested with 148 automated tests.

Texture Baker is also available for free on Gumroad. Buying it here is a nice way to support development.


$1

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Published 10 days ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL