Vitalii Bilous
over 2 years ago
Thank you very much for your feedback, it is very important to me :)
If you suddenly come across any errors or have any suggestions, be sure to contact us
This item has an average rating of 4 from 5 ratings by the community.
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Gonna test it soon, but looks promising ♥
Vitalii Bilous
over 2 years ago
Thank you very much for your feedback, it is very important to me :)
If you suddenly come across any errors or have any suggestions, be sure to contact us
This addon is truly S-tier when it comes to productivity. My workflow is probably 10x faster now than before.
It is also very simple and intuitive to use.
I love using the "All Material to One" feature, otherwise it takes tons of time to get all the materials ready for beaconing.
The support for this addon is also 10/10, I had some problems and questions with the addon, the creator contacted me straight away and wanted to help me solve these problems.
Vitalii Bilous
about 3 years ago
Thank you, that's very nice to hear. Please let me know if you ever catch a bug or have a feature request. Thank you for such a nice feedback 🙏
I'm so lucky to have met you! I had a bit of a problem because I used the add on in the wrong way, but I got a lot of support from you. Add on more than amazing, worth buying, it's really useful
Vitalii Bilous
over 3 years ago
Thank you for your feedback! I am very glad that you liked the plugin. If you have any questions, be sure to ask.
So cool tool! Its baking all textures of all my meshes and created a new materials by one button tap! So fast and so easy! Thank wor your work
Vitalii Bilous
over 3 years ago
Thank you very much! Glad you liked the plugin.
This add-on already has an error when testing with a default cube with multiple material on it and for the roughness and the metallic I used a noise texture.
For an object with a simple material, it's works.
yield from self.process_selected_to_active(context, bake_props, objects_to_bake, active_object, save_folder
yield from self.process_bake_materials(objects_to_bake, active_object, save_folder, context, bake_props)
yield from self.bake_texture(objects_to_bake, obj, material, texture_type, save_folder, context, bake_props, **params)
bpy.ops.object.bake(type=bake_type['type'],
ret = _op_call(self.idname_py(), None, kw)
RuntimeError: Error: No valid selected objects
Vitalii Bilous
over 3 years ago
You just don't have the baking options selected, I just fixed it yesterday so that in such cases you get a message that you need to select the options. Please contact me in discord (insertzs) . Or by mail [email protected]
Full add-on: TBA 1.7.2 Beta + updates. All features included.
Same full add-on as Standard: TBA 1.7.2 Beta + updates. Choose Patron to give extra support to development.
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material-baking baking automation bake-tools Cycles texture-workflow blender addon selected-to-active texture-baking pbr-baking materials texture tools pbr-textures