Texture Maps Generator - PBR Maps From One Image
How to Use
Step 1 — Install Download the ZIP. In Blender go to Edit > Preferences > Add-ons > Install From Disk. Select the ZIP and enable Texture Maps Generator.
Step 2 — Open the Panel In the 3D Viewport press N to open the sidebar. Click the Maps tab.
Step 3 — Load Your Texture Under Source Texture click Open and select your base color image.
Step 4 — Choose Your Maps Enable any combination of Normal, Roughness, Height, Displacement, Ambient Occlusion, or Emission.
Step 5 — Adjust Settings Each enabled map shows its own controls. Tweak strength, contrast, and radius to match your material type.
Step 6 — Generate Enable Apply to Active Object if you want the material built automatically. Click Generate Maps.
Done. Your maps are packed into the .blend file and the material is wired and assigned.
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