Texture Transfer - High-Poly To Low-Poly Texture Baking Addon

blenderustad in Materials and Shading


Do I need to unwrap my high-poly source mesh?
No. Only the target mesh needs a UV map. The source mesh can be a raw sculpt, a dense simulation mesh, or any high-detail object with no UV layout at all. The addon bakes from the source surface onto the target UV using selected-to-active projection.
My bake shows black patches or artifacts. What do I do?

ncrease the Ray Distance value in the Settings section. Black patches usually mean the rays are not reaching the source mesh surface. For large or high-poly meshes try values between 0.2 and 0.5. Also make sure your target UV map has no overlapping islands, as overlapping UVs will cause one island to overwrite another during the bake.

$14

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Details
Sales 10+
Published 4 months ago
Blender Version 3.0 - 5.2
Extension Type N/A
Render Engine Used Blender-Internal, Blender-Game-Engine, Cycles, Eevee
License Mit
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