Texture Importer Pro

Arcaneforge in Addons


Texture Importer Pro V6 Final – Documentation

Overview

Texture Importer Pro V6 Final is a powerful Blender add-on that automates texture set imports into the Shader Editor. It creates a Principled BSDF material with full PBR support, optional node grouping, and advanced controls, plus bulk import capabilities for efficient workflows.

Installation

  1. Download the add-on ZIP file from Blender Market.
  2. In Blender, go to Edit > Preferences > Add-ons > Install, select the ZIP, and click Install Add-on.
  3. Enable it by checking the box for “Material: Texture Importer Pro V6 Final”.

Usage – Single Import

  1. Open the Shader Editor with a material active.
  2. In the header, click Import Textures (next to “Use Nodes”).
  3. In the file browser, select your texture files (e.g., BaseColor.png, Normal.png).
  4. Configure options:
    • Material Action: Create a new material or modify the active one.
    • Name Material: Set a custom name or auto-name from textures.
    • Output Mode: Choose “Textures” (individual outputs) or “Shader” (BSDF setup).
    • Node Setup: Full setup (with Mapping nodes) or group only.
    • Group Nodes: Enable for a reusable node group.
    • Extract Texture Parameters: Add adjustable PBR controls (e.g., BaseColor Multiplier, Normal Strength) when grouping.
    • Displacement Method: Select Bump, Displacement, or Both (if Height map is present).
    • Blend/Shadow Mode: Set alpha options (Opaque, Clip, Blend, Hashed) (V6, if Opacity map is present).
    • Texture Tiling: Adjust scale (X, Y, Z) for full setups.
  5. Click OK to import and build the material.

Usage – Bulk Import

  1. In the Shader Editor, open the N-Panel and find the “Texture Importer Pro” tab.
  2. Set the Directory path to your texture folder.
  3. Configure the same options as above, plus:
    • Deepscan: Enable to scan subfolders.
  4. Click Start Bulk Import to process all texture sets, auto-spaced in the editor.

Supported Textures

  • Core (V3+): Base Color, Roughness, Normal, Metallic, AO, Height, Emissive, Opacity.
  • Extended (V6): Specular, Specular Tint, Anisotropic, Anisotropic Rotation, Sheen, Sheen Tint, Clearcoat, Clearcoat Roughness, IOR, Transmission, Transmission Roughness, Emission Strength, Clearcoat Normal, Tangent, Subsurface Radius, Subsurface Color, Subsurface IOR, Subsurface Anisotropy.

Tips

  • Ensure texture filenames include keywords (e.g., “BaseColor”, “Normal”, “Specular”) for accurate detection.
  • Use Cycles for displacement and advanced material features like Transmission.
  • For Opacity (V4+), set Blend Mode to “Alpha Clip” in EEVEE if needed (notified in console).
  • Bulk import (V5+) excels with organized folders; test with a small set first.

Version Highlights

  • V3: Introduced core PBR import, tiling, and displacement options.
  • V4: Added opacity notification for EEVEE compatibility.
  • V5: Enabled bulk import, deepscan, and N-Panel integration.
  • V6 Final: Added full Principled BSDF support, Transmission/Subsurface handling, alpha Power node, and blend/shadow mode options.
  • For personal, student or any non(commercial projects ~~ Get to the Commercial whenever you want!

    $6.99
  • Single user license, Unlimited use, feel free to use it in commercial or personal projects!

    $14.99
  • Up to 10 Users, unlimited use on any projects either commercial or personal

    $29.99
$6.99

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Details
Rating
1 ratings
Dev Fund Contributor
Published about 2 months ago
Software Version 4.4, 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
Extension Type Add-on
Render Engine Used Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Luxrender, Octane, Vray
License Royalty Free