BLENDER ADDON · TEXTURE OPTIMIZATION & MANAGEMENT

TexturePilot

Create lower-resolution textures, pack texture channels, switch between texture versions,and clean unnecessary texture data directly inside Blender.

Texture Optimization   |   Channel Packing   |   Cleanup Tools

VERSION 1.1.0 · NEW

Channel Packing Is Here

Create packed texture maps from the materials on your selected objects and optionally reconnectthe new packed texture back into the material automatically.

ORM   |   RMA   |   MRA   |   Normal XY + Roughness   |   Custom RGBA

CHANNEL PACKING

Pack Multiple Maps Into One Texture

Select your objects, scan their materials and create packed textures from the maps already usedby those materials.

TexturePilot can automatically find suitable maps for common presets, while still letting youchange every channel manually.

PACKING PRESETS

Common Presets or Full RGBA Control

Use ready-made presets or build your own channel layout.

  • ORM — Ambient Occlusion, Roughness, Metallic
  • RMA — Roughness, Metallic, Ambient Occlusion
  • MRA — Metallic, Roughness, Ambient Occlusion
  • Normal XY + Roughness
  • Normal XY + Roughness + Height
  • Custom RGBA — choose exactly what goes into each channel

CREATE & APPLY

Pack It and Reconnect It

Create Packed Texture creates the new packed map without changing your material.

Create & Apply creates the texture and reconnects the packed channels back intothe selected material where it can be done safely.

CUSTOM RGBA

Build Your Own Packed Map

Assign a texture to Red, Green, Blue or Alpha and choose the role each channel represents.

When TexturePilot finds one clear matching map in the current material, choosing a role such asRoughness, Metallic, AO, Height or Normal can automatically fill the matching texture for you.

PACKED IMAGES & UDIM

Works With More Than Standard Textures

Channel Packing supports regular external textures, Blender Packed Images and UDIM texture sets.

UDIM tiles are handled together as one texture set, including sparse tile layouts.

TEXTURE OPTIMIZATION

Create Lower-Resolution Textures

TexturePilot lets you create smaller versions of your textures for a lighter Blender workflow.

Choose a target resolution and create lower-resolution versions of the textures you select.

Packed Images and UDIM textures are supported.

PROXY SUBFOLDER

Name Your Proxy Folder

TexturePilot saves proxy textures next to the original textures, inside a subfolder you name.The default folder name is _proxy.

SCAN YOUR TEXTURES

Selected Objects or Entire Scene

Selected Objects scans the textures used by the objects you currently have selected.

Entire Scene scans textures across the whole Blender file.


SMART FILTERING

Quickly Find the Textures You Need

Use advanced filtering options to narrow down large texture lists.

  • Name
  • Resolution
  • File Type
  • File Size
  • Storage Type
  • Map Type

You can also skip Normal Maps, Displacement Maps and Packed Images during bulk selection.


CREATE PROXIES

Create Smaller Working Textures

Select the textures you want and create lower-resolution versions using your chosen target resolution.

Textures that are already smaller than the selected resolution are not upscaled.

SWITCH VERSION

Switch Between Original and Proxy Textures

Once proxy textures have been created, switch between the available lower-resolution versionand your original texture whenever you need.


CLEANUP TOOLS

Find and Clean Unnecessary Texture Data

Inspect duplicate, identical and unused textures before deciding what to clean.

DUPLICATE IMAGES

Find Repeated Images in Your Blender File

Find cases where the same image has been loaded into Blender more than once.Choose the image you want to keep and clean up the extra copies.


IDENTICAL FILES

Find Texture Files With the Same Content

Different texture files can contain exactly the same image.TexturePilot helps you find them and choose the Image you want Blender to keep.

Your original texture files on disk are left untouched.


UNUSED MATERIAL TEXTURES

Find Textures That Are No Longer Used

TexturePilot can find Image Texture nodes that are no longer contributing to your material.Review the results and remove only the unused nodes you choose.

SELECT OBJECTS & LOCATE NODE

Quickly Find Where a Texture Is Used

Use Select Objects to find objects using a texture,or Locate Node to jump directly to its Image Texture nodein the Shader Editor.

DESIGNED FOR SAFETY

Keep Control of Your Original Data

Original Files Preserved
Your source textures remain available while working with proxies and packed outputs.
No Automatic Proxy Upscaling
Smaller textures are not enlarged just to match a proxy target.
Safe Material Changes
Channel Packing checks whether a material can be reconnected safely before applying changes.
Undo / Redo
Cleanup and material changes integrate with Blender's Undo / Redo workflow.
Review Ambiguous Cases
Uncertain situations are shown for review instead of being silently guessed.
Packed & UDIM Support
TexturePilot supports packed images and UDIM workflows across its main texture tools.

BLENDER COMPATIBILITY

Blender 4.5 – 5.2

Tested with Blender 4.5 and Blender 5.2 LTS on Windows.


$3

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

Have questions before purchasing?
Login to message

Details
Blender Extension Compatible Yes
Published 3 days ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL