TextureSmith PBR turns one source image into an editable Blender material with generated base color, normal, roughness, height and ambient occlusion maps. The material is applied automatically to the active mesh and can be applied to other selected meshes with one click.
The generated maps are practical visual estimates derived from image brightness and local contrast. A single photograph does not contain physically measured roughness, depth or hidden surface information. Use the controls and generated maps as a strong starting point and refine them when exact material capture is required.