The Bakery : One Click Material Baker

ZEG in Materials and Shading


Blender PBR Baking Addon

Bake Any
Material.

The Bakery turns deep Blender procedural node graphs into clean, tileable PBR texture sets — without destroying your original material.

7+PBR map types 1-clickBake workflow SafeNon-destructive 4.2–5.1Blender support
The Bakery PBR material pass breakdown
The Problem

Procedural materials look great in Blender. Then texture workflows get messy.

The Bakery closes the gap between beautiful procedural shader graphs and predictable, portable texture assets.

✦ Node trees become images.
Convert complex procedural setups into clean texture maps.
✦ Height detail is captured.
Displacement-style detail can be baked into a dedicated height map.
✦ No compositor maze.
Choose the maps you need directly from the addon panel.
✦ UVs are handled safely.
The Bakery creates a fresh bake UV while preserving your source object.
What It Does

Everything you need to bake procedural materials.

Built for the real workflow: create a procedural material, bake it cleanly, export it safely, and keep iterating.

🎨

Complete PBR Stack

Bake Base Color, Roughness, Metallic, Normal, Height, Emission, Alpha, and Lighting maps.

🧠

Smart Auto-Detect

Optionally walk the node graph and skip map types that would not produce meaningful data.

📦

Clean Texture Output

Generate organized texture maps from even deep procedural node setups.

🛡️

Non-Destructive

Your source object and procedural material remain untouched. Baking happens on a clean duplicate.

🧩

Automatic UVs

A fresh UV layer is created for the baked duplicate while your original UVs stay preserved.

⚡

Batch + Export

Bake the active material on every selected mesh and export in a single operation.

Bake Any Pass

From node graph to clean texture set.

Use auto-detect to skip maps that don't contain meaningful data, or manually choose exactly which maps to bake.

Base Color Roughness Metallic Normal Height Emission Alpha Lighting
PBR material cube with diagonal map breakdowns
Workflow

Make it procedural. Bake it clean. Keep creating.

01

Select

Choose a mesh with the procedural material you want to bake.

02

Configure

Pick resolution, samples, map types, and output options.

03

Bake

The Bakery duplicates safely, unwraps, bakes, and builds the texture output.

04

Export

Export clean baked geometry and texture maps when your asset is ready.

The Bakery logo with oven and PBR material spheres
Requirements

Built for Blender 4.2 through 5.1.

Find it in Properties → Material → Procedural Texture Baker, or in the 3D Viewport sidebar → Bake tab.

The Bakery — bake procedural Blender materials into clean PBR textures.

$8.90

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Details
Blender Extension Compatible Yes
Sales 10+
Rating
1 ratings
Published 5 months ago
Blender Version 4.2 - 5.0
Extension Type Add-on
License GPL