Bake Any
Material.
The Bakery turns deep Blender procedural node graphs into clean, tileable PBR texture sets — without destroying your original material.
| 7+PBR map types | 1-clickBake workflow | SafeNon-destructive | 4.2–5.1Blender support |
Procedural materials look great in Blender. Then texture workflows get messy.
The Bakery closes the gap between beautiful procedural shader graphs and predictable, portable texture assets.
Convert complex procedural setups into clean texture maps.
Displacement-style detail can be baked into a dedicated height map.
Choose the maps you need directly from the addon panel.
The Bakery creates a fresh bake UV while preserving your source object.
Everything you need to bake procedural materials.
Built for the real workflow: create a procedural material, bake it cleanly, export it safely, and keep iterating.
Complete PBR Stack
Bake Base Color, Roughness, Metallic, Normal, Height, Emission, Alpha, and Lighting maps.
Smart Auto-Detect
Optionally walk the node graph and skip map types that would not produce meaningful data.
Clean Texture Output
Generate organized texture maps from even deep procedural node setups.
Non-Destructive
Your source object and procedural material remain untouched. Baking happens on a clean duplicate.
Automatic UVs
A fresh UV layer is created for the baked duplicate while your original UVs stay preserved.
Batch + Export
Bake the active material on every selected mesh and export in a single operation.
From node graph to clean texture set.
Use auto-detect to skip maps that don't contain meaningful data, or manually choose exactly which maps to bake.
Make it procedural. Bake it clean. Keep creating.
Select
Choose a mesh with the procedural material you want to bake.
Configure
Pick resolution, samples, map types, and output options.
Bake
The Bakery duplicates safely, unwraps, bakes, and builds the texture output.
Export
Export clean baked geometry and texture maps when your asset is ready.
Built for Blender 4.2 through 5.1.
Find it in Properties → Material → Procedural Texture Baker, or in the 3D Viewport sidebar → Bake tab.