Tidebone Floors Lite – Plank and Herringbone Floor Generator (Geometry Nodes)

Tidebone Studio in Procedural Generators


See README.md. Short: add any mesh object (it is ignored), add the Geometry Nodes modifier, pick Tidebone Floors Lite, set Width and Depth, choose Planks or Herringbone and the piece sizes; Pattern Angle and Wear are optional. The floor is centred on the origin, top of the pieces at z = Thickness.

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Details
Published about 3 hours ago
Blender Version 4.2 - 5.2
Render Engine Used Cycles
License Royalty Free