Tidebone Floors Lite – Plank and Herringbone Floor Generator (Geometry Nodes)
See README.md. Short: add any mesh object (it is ignored), add the Geometry Nodes modifier, pick Tidebone Floors Lite, set Width and Depth, choose Planks or Herringbone and the piece sizes; Pattern Angle and Wear are optional. The floor is centred on the origin, top of the pieces at z = Thickness.
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