A small taste of Tidebone Storefront & Signs: the enamel sign as a Geometry Nodes modifier – real text in two packed fonts (Inter, Oswald), a plate that fits the text or has a fixed size, rounded corners, a raised brass rim with rivets, two lines of text and chipped enamel.
Inputs: Text, Text 2, Font, Text Size, Letter Spacing, Line Gap, Auto Size, Width, Height, Margin, Depth, Corner Radius, Border Width, Wear, Seed and four material slots. Outputs: Geometry, Width, Height.
Not in the Lite version: the shop front, light box, channel letters, neon script, projecting board and merchant sign, four more fonts, ink and glow materials, awning, roller shutter, cutters and the Parts output.
Requirements: Blender 4.2 LTS or newer (tested 4.2.23, 4.5.14 and 5.2.1: 23 parameter cases each, 0 errors). Cycles only. Units: metres. No add-ons, no image textures.
Included: tidebone_storefront_signs_lite.blend, asset catalog, README, license (use in personal and commercial projects; do not redistribute the file), FONT-LICENSES.txt.
How it was made (AI disclosure: AI-assisted): the node groups were built by Python build scripts written with an AI coding assistant. The gallery images are Cycles renders of the shipped file, not AI-generated images.