A small taste of Tidebone Windows & Doors: the Gründerzeit window as a Geometry Nodes modifier – wall cell with reveal, frame, one to three casement sashes, glazing bars across and down, optional transom, stone sill, a random room behind every window, and rows and columns for a simple facade.
Inputs: Width, Height, Sill Height, Columns (1–4), Rows (1–3), spacing, Wall, Wall Thickness, Reveal Depth, Sashes, Bars Across, Bars Down, Transom, Frame Width, Sill, Seed, Detail, Realize and five material slots. Outputs: Geometry, Total Width, Total Height, Opening Count.
Not in the Lite version: doors and entrance doors, Jugendstil and Modern styles, arched tops, hoods, surround, consoles, ornament, shutters, opening sashes and doors, steps, Opening Cutter, Parts output.
Requirements: Blender 4.2 LTS or newer (tested 4.2.23, 4.5.14 and 5.2.1: 28 parameter cases each, 0 errors). Cycles only. Units: metres. No add-ons, no image textures.
Included: tidebone_windows_doors_lite.blend, asset catalog, README, license (use in personal and commercial projects; do not redistribute the file).
How it was made (AI disclosure: AI-assisted): the node groups were built by Python build scripts written with an AI coding assistant. The gallery images are Cycles renders of the shipped file, not AI-generated images.