TileSnap

Kaan S. in Modeling


TileSnap, Blender add-on: paint low-poly worlds from a tileset

Pick tiles from your tileset image and click them straight into the 3D viewport. TileSnap builds real, textured geometry as you paint: no unwrapping, no manual modeling. Comes with 20 hand-made tilesets, so you can start building right away.

At a glance: 7 brushes, autotiling, 20 tilesets included, Edit mode and modifiers, game-ready meshes, AI / MCP
Tileset To World

Build scenes the way you draw tile maps.

Tile-based modeling is the fastest way to make stylized, game-ready environments: dungeons, villages, shrines, pixel-art dioramas. TileSnap brings that workflow into Blender.

Tiles snap to the ground grid, continue across the edges of the tiles you already placed, stand up as walls or stack on top. Every click is real geometry with a pixel-perfect material, and every click can be undone.

Tiles assembling an island
Your Tileset, Your World

Sunny farms. Twilight shrines. Your world.

These are the actual tilesets behind the scenes on this page. Same tool, different image: swap the tileset and the whole look changes.

The farm tileset used for the farm scene
Farm built with the farm tileset
The shrine tileset used for the shrine scene
Shrine built with the shrine tileset
20 Tilesets Included

Start building the moment you install it.

Twenty hand-made pixel-art tilesets come with TileSnap: farms and pirate coves, neon alleys and crypts, space stations, candy lands and more. Each one has ground, paths, 3 × 3 autotile blocks, walls, roofs and props, ready for whole scenes. Use them in personal and commercial projects.

The 20 tilesets included with TileSnap

Made with the included tilesets:

■  NEON ALLEY
■  FARM
■  DESERT OASIS
■  PIRATE COVE
■  WINTER VILLAGE
Import. Pick. Paint.

From image to world in three moves.

01Import a tileset
Any image. Set the cell size, offset and padding, or drag individual cell edges for irregular sheets.
02Pick tiles
In the tileset viewer floating inside the viewport. Drag to select a whole block of cells.
03Paint
Click to place, hold to keep painting. A live preview shows exactly where the next tiles land.
viewer
Smart Snapping

Tiles land where you mean them.

  • ■  Ground grid — start anywhere on an empty scene.
  • ■  Continue edges — new tiles extend from the edge under the cursor, without overlapping.
  • ■  Stack and stand — place on top of tiles or stand them up as walls.
  • ■  Locks — paint floors only, walls only, or keep a fixed orientation.
  • ■  Rotate on the fly — turn the placement plane or the texture with the mouse wheel.
  • ■  Tilt for roofs — tip tiles off an edge in angle steps for pitched roofs and slopes.
Barn walls and pitched roofs being built from tiles
Seven Brushes

One click, a row, a field or a whole clearing.

Brushes: Single, Square, Circle, Fill, Continue, Eyedropper, Random
  • ■  Single — one stamp per click; hold the button to keep painting.
  • ■  Square / Circle — drag out a rectangle or a round patch of tiles.
  • ■  Fill — flood-fill the empty area around the cursor.
  • ■  Continue — extend a whole row of existing tiles in one click.
  • ■  Eyedropper — click a placed tile to pick its cell and tileset.
  • ■  Random — up to 10 cell slots, even from different tilesets, for natural variation.
Trees, crops and fences being added to a farm
Build Modes

Place, repaint, delete.

Place
Add tiles to the scene’s tile mesh.
Replace & Paint
Swap the texture of existing faces, on tiles or on your own meshes. Fit to Plane stretches the selection over a face; 3D Paint repaints every face pointing the same way.
Delete
Remove tiles with the same brushes you paint with.
Autotiling

Draw paths, not borders.

Select a 3 × 3 block of your tileset and switch on Autotiling. Border cells go on the open sides of what you paint, the center cell fills the inside, and neighbors update as the shape grows.

Roads, rivers, carpets and plateaus come out framed automatically.

autotile
Tileset Viewer

Your tileset, right in the viewport.

  • ■  Five slots (A–E) to switch between tilesets instantly.
  • ■  Grid layout with columns, rows, cell size, offset and padding.
  • ■  Per-cell edges you can drag for sheets that are not perfectly regular.
  • ■  Presets to save a tileset setup and load it in any project.
  • ■  Move and zoom the viewer anywhere over the viewport.
Game-Ready Meshes

Clean meshes you can ship.

  • ■  Tiles are welded into one mesh; double-sided walls keep their own faces.
  • ■  One material per tileset with nearest-pixel filtering for crisp pixel art.
  • ■  Works in Object and Edit mode, and on faces made by modifiers such as Mirror and Array.
  • ■  Plain Blender geometry: export with FBX or glTF to Unity, Godot or Unreal.
Shrine facade made of tiles
Ai Ready (Mcp)

Let your AI assistant build with you.

TileSnap includes an optional AI bridge and an MCP server. Connect Claude, Cursor or any other MCP client (local models too, for example through LM Studio) and describe what you want.

  • ■  The assistant sees your tileset with every cell labeled.
  • ■  It builds on the tile grid: floors, walls, rooms, buildings, autotiled paths.
  • ■  It checks its own work with renders and fixes what looks wrong.

Off until you start it. Listens on your own computer only, runs nothing but TileSnap’s building commands, and every change is a normal undo step.

Specs
BLENDER 4.2 LTS and newer (extension)
PLATFORMS Windows, macOS, Linux
TILESETS Any image Blender can open, any cell size
INCLUDED 20 hand-made tilesets
AI BRIDGE Optional, localhost only, MCP server included
LICENSE GPL
The finished shrine
Pick. Click. Build. TileSnap for Blender

$12.49

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle
License GPL