Topopen

TopoPen in Modeling


BLENDER RETOPOLOGY ADD-ON

DRAW THE FLOW.
TOPOPEN HANDLES THE SETUP.

Build clean, connected topology directly over your source mesh. You decide where every important loop and patch belongs while TopoPen handles surface placement, snapping, vertex counts, symmetry, and grid creation.

Artist-controlled retopology without the repetitive setup work. Everything you create remains regular, fully editable Blender mesh geometry.

8 FOCUSED TOOLS X · Y · Z SYMMETRY STANDARD BLENDER MESH BLENDER 4.5+

CONTROL WHERE IT MATTERS

Retopology should be about designing good edge flow—not repeatedly managing how every vertex reaches the surface.

TopoPen automates the mechanical parts of the workflow while leaving the important topology decisions in your hands.

BUILD THE DETAIL. EXTEND THE FLOW.

Place individual points where precision matters, sketch larger connected areas, and extend your topology with controlled quad strips.

TopoPen Precise Draw and Manual Draw tools

Precise Draw + Manual Draw

Place points, edges, and individual quads exactly where you need them—or draw reusable boundary guides and fill the regions between them.

TopoPen Draw tool creating a connected topology grid

Draw

Sketch visual lines over the source, preview the resulting grid, adjust the layout, and build larger connected topology areas.

TopoPen Edge Flow tool creating a connected quad strip

Edge Flow

Draw controlled quad strips that follow your stroke. Continue from an existing boundary or reshape compatible strips without starting again.

WRAP THE FORM. REFINE THE RESULT.

Create purposeful loops around important forms, cut existing target faces, and improve the finished mesh without rebuilding your work.

TopoPen Move and Relax tools refining vertex placement

Move + Relax

Move groups of vertices along the source and improve uneven spacing while keeping the existing topology connected.

FROM SOURCE TO EDITABLE MESH

Start directly from your source model and remain inside Blender’s normal Edit Mode.

01 · SELECT

Select the detailed model you want to use as the source.

02 · START

Run Start TopoPen. A separate target mesh is prepared in Edit Mode.

03 · DRAW

Choose the right tool and begin building topology over the surface.

YOUR SOURCE STAYS SAFE. YOUR MESH STAYS YOURS.

TopoPen works on a separate target mesh. The high-resolution source remains read-only, and the resulting topology is ordinary Blender geometry.

Standard Geometry

Continue editing with Blender’s regular modeling tools whenever you want.

Local Workflow

Runs locally inside Blender without additional libraries or cloud services.

Flexible Symmetry

Use the target object’s local X, Y, or Z axes and control the seam distance.

BUILT FOR ARTISTS WHO WANT DELIBERATE EDGE FLOW

Use TopoPen for organic and hard-surface retopology, including characters, creatures, faces, joints, limbs, props, pipes, and other detailed source models.

TopoPen is an artist-controlled retopology toolkit—not a one-click automatic remesher. You make the topology decisions; TopoPen helps you build them.

★★★★★

“Saves a really good portion of time. Totally recommend it.”

https://www.artstation.com/sigmastanlord

COMPATIBILITY

Requires Blender 4.5 or newer

Tested with Blender 4.5.5 LTS, Blender 5.0.1, and Blender 5.2.0 LTS. Your purchase includes 12 months of support from TopoPen and product updates through Superhive.

RETOPOLOGY THAT FEELS LIKE DRAWING

STOP MANAGING EVERY PLACEMENT.
START DRAWING.

Choose your source mesh, enter Edit Mode, and draw. TopoPen handles the repetitive mechanics while you remain in control of the topology that matters.


$24.99$16.24

Support Period Included

Includes 12 months of

  • Support from TopoPen
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Sales 50+
Rating
2 ratings
Published 16 days ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL