Trash Scatter – Procedural Blender Scatter System

Voyde Procedural in Geometry Node Groups


Create detailed trash-filled environments in seconds.

Trash Scatter is a fast and flexible Geometry Nodes based scattering system designed to quickly populate any surface with realistic trash assets.

Simply assign your collection and instantly generate detailed, natural-looking distributions with full control over density, variation, and placement.

No addons required. Everything works directly inside Blender using Geometry Nodes.


FEATURES:

• Collection-based scattering system
• Plug & play workflow
• Adjustable scatter amount
• Random seed variation
• Scale variation control
• Clean and optimized node setup

Random Seed lets you generate quick new variations without rebuilding your setup.
This makes it easy to explore different distributions and find the best result for your scene.

Scatter Amount gives you direct control over how dense or sparse the result should be.
Use it to create anything from subtle surface detail to heavy trash coverage.

Scale Variation helps break repetition and adds a more natural, believable look to the scattered assets.
Small changes in scale make the distribution feel more organic and visually rich.


INCLUDED:

• 30+ optimized trash assets
• Ready-to-use trash collection
• Fully procedural scatter system


HOW TO USE:

1. Select any mesh
2. Add a Geometry Nodes modifier
3. Choose "Trash Scatter"
4. Assign your asset collection

Done. Your surface is now populated.


TECHNICAL INFO:

• No addons required
• Works with Cycles and Eevee
• Geometry Nodes based workflow
• Lightweight and optimized


Perfect for:

• Environment design
• Urban scenes
• Background detailing
• Fast scene population


Built for speed, simplicity, and control.



$5$3.50

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Details
Rating
1 ratings
Published 5 months ago
Blender Version 3.6 - 5.1
Render Engine Used Cycles, Eevee
License Royalty Free