Trash Scatter – Procedural Blender Scatter System
DOCUMENTATION
Trash Scatter is a Geometry Nodes based scattering system designed for fast and flexible environment detailing.
SETUP:
1. Open Blender (3.6 or newer)
2. Open "Voyde Trash Scatter.blend"
3. Select any object
4. Add a Geometry Nodes modifier
5. Choose "Trash Scatter"
6. Assign the included collection
The system will instantly scatter assets across your surface.
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CONTROLS:
• Scatter Amount → Controls density
• Random Seed → Generates new variations
• Scale Variation → Adds size randomness
• Falloff Direction → Controls directional distribution
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WORKFLOW:
• Works on any mesh surface
• Supports custom asset collections
• Fully procedural and non-destructive
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RECOMMENDATIONS:
• Use moderate scatter values for best performance
• Combine with your own assets for unique results
• Use Cycles for best visual quality
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COMPATIBILITY:
• Blender 3.6+
• Cycles & Eevee supported
• No addons required
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SUPPORT:
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