Trophy Cups
Documentation for Trophy Cups 3D Pack
Overview
This pack includes four distinct trophy cup models, each designed for a different look and scale. Whether you’re rendering a sporting event, adding props to a game cutscene, or decorating a stage, these trophies are built to deliver realistic results.
Mesh Details
Each mesh is standalone, fully modeled, and viewable from all angles, including interiors
Designed for both hero shots and background elements
No rigs or animations included—these are static mesh props
All models are optimized for general use in real-time engines and pre-rendered scenes
Texture Overview
Resolution: 4K textures for each individual trophy cup
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Types:
Albedo (base color)
Roughness
Metallic
Normal
Textures are organized by model for easy drag-and-drop application in any renderer or engine.
Customization
All models are UV unwrapped for easy material editing
Vertex colors included for those who wish to add custom shader effects or variations
Easily retexture or repaint each trophy to fit gold, silver, bronze, or custom finishes
Create stylized or realistic looks using the provided texture maps
Use Cases
Sports games (locker rooms, victory screens, menus)
Award ceremonies or event backgrounds
Cinematic scenes with celebrations or competition
Prop design for animations or retail displays
Real-time interactive exhibits or AR/VR displays
Compatibility
Works with all major 3D applications: Blender, Maya, 3ds Max, Cinema 4D, Unreal Engine, Unity, and more
Formats: Native Blender, FBX (for export), and standard texture formats (.PNG or .JPG depending on settings)