Ugamepro Qa Tools - Learn | Select | Fix

abcg.studio in Asset Management


What is uGamePro?

uGamePro is a unified set of QA tools that scan your Blender assets for issues that commonly cause problems in game engines. Each module focuses on a different part of the asset pipeline, Geometry, UVs, Textures, Rigging, and animation, giving you clear feedback, safe auto-fix options where applicable, and guidance for issues that require manual adjustment.


How It Works

uGamePro follows a simple workflow:

  1. Learn - Each issue includes a clear description and "How-To" guide.
  2. Select - Isolate the problem directly in the viewport.
  3. Fix - Apply safe auto-fixes where applicable, or follow the guidance provided.

This workflow keeps your assets clean, consistent, and ready for export to Unreal, Unity, Godot, and studio pipelines.


Quick Start Guide

  1. Install & Enable

    Install the uGamePro add-on, simply drag and drop into Blender
    .

  2. Open the uGamePro Panel

    In the
    3D viewport -> Sidebar (N-Panel), open the uGamePro tab.
    You'll see the main tool modules you've purchased, plus the
    uGamePro Settings panel.

  3. Configure the uGamePro Settings Panel

    Before scanning, set the correct context for your asset.
    These settings ensure uGamePro applies the right rules for your workflow, asset type, and target engine.

    Once these settings are configured, uGamePro will tailor its checks accordingly.


    Scan Mode
    Choose what uGamePro should scan:

        - Active Object - ideal for quick individual object checks.
        - Selected Objects - For multiple assets and multi-object assets.
        - Asset Collection - For full characters, modular kits, environments, and multi-object assets.

    Asset Type
    Defines the nature of the asset so the correct validation rules apply.


    Multi-Object Asset
    Enable if your asset is composed of multiple objects (except Atlas Assets, where this is disabled automatically).


    Asset Category
    Sets the expected quality level for the asset.


    Lighting Behaviour
    Defines how the asset will be lit in the game engine and defines some rule requirements.


    Platform
    Target game play hardware to maintain asset efficiency in game.


    Game Type
    Camera/gameplay style affecting rule expectations.

    Game Engine
    Choose the engine you're targeting to ensure your asset meets engine specific requirements.

  4. Run Your First Scan

    Open the module for the required scan (Geometry, UV, Texture, Rigging, Animation) and click
    Scan.
    Issues appear grouped by object for easy navigation.

  5. Learn | Select | Fix

    Each issue includes:


        - A clear description
        - Severity Level
        - "Select Issue" to isolate the problem
        - "Fix Issue" auto-fix where safe
        - A "How-To" guide explaining the issue and manual fix steps

    Follow the workflow:
    Learn -> Select -> Fix

  6. Repeat Across Modules

    Run scans for all modules, Geometry, UVs, Textures, Rigging, and Animation, to ensure your asset is fully game-ready.


    We recommend scanning the relevant module at each stage of asset creation (modeling, UVs, texturing, rigging, animation) so issues are caught early and never compound later in the pipeline.

  7. Export With Confidence

    Once your asset passes all checks, it's ready for export to Unreal, Unity, Godot, or your studio pipeline.


  • Mesh integrity checks for game-ready geometry.

    $13.50 $18
  • UV validation for clean, engine-safe layouts.

    $13.50 $18
  • Texture set analysis for correct, consistent materials.

    $13.50 $18
  • Rig structure checks for stable, export-ready rigs.

    $13.50 $18
  • NLA, action, and curve validation for reliable animations.

    $13.50 $18
  • Complete game-asset QA Pipeline inside Blender - Five QA Tools + Export coming soon.

    $59.25 $79
$13.50

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 1 day ago
Blender Version 4.5 - 5.2
Extension Type Add-on
License GPL