Universal Baker

Picto Filmo in Rendering



Bake to Textures

An extremely simple and effective exporter: point it at some objects, and it bakes a full texture set to disk.

Input

  • One or several exports, each with its own list of source objects and its own settings.

Output

  • Per export: a single object with one UV layer and one material, plus the baked textures saved to disk — named after the export.


Exports list

A scene can hold several exports at once. The list at the top of the panel manages them, and each item is a fully independent setup: its own source objects, target, UVs, output path, texture size, PBR options and combined textures.

The name of the list item is the name of the export. It names the generated object, the material, and the texture files on disk — give each export a distinct name to keep their outputs separate.


Export One or All


UI & modes

Two export modes: textures are baked on the joined mesh of the source list, or on a separate target mesh.


Options



Video walkthroughs

The recorded procedures and the full tutorial:



This exporter has no dependency on GhostMatter's node system — it bakes any standard Blender material. It now also ships as its own standalone extension, Universal Baker, for anyone who wants the exporter without the rest of GhostMatter.

$12

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 75% of product price

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Details
Published 1 day ago
Blender Version 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL