Bake to Textures
An extremely simple and effective exporter: point it at some objects, and it bakes a full texture set to disk.
Input
- One or several exports, each with its own list of source objects and its own settings.
Output
- Per export: a single object with one UV layer and one material, plus the baked textures saved to disk — named after the export.

Exports list
A scene can hold several exports at once. The list at the top of the panel manages them, and each item is a fully independent setup: its own source objects, target, UVs, output path, texture size, PBR options and combined textures.
The name of the list item is the name of the export. It names the generated object, the material, and the texture files on disk — give each export a distinct name to keep their outputs separate.

Export One or All

UI & modes
Two export modes: textures are baked on the joined mesh of the source list, or on a separate target mesh.

Options

Video walkthroughs
The recorded procedures and the full tutorial: