Ultimate Procedural Gore Shader
Added macro displacement: large-scale offset applied to the whole surface, independent of layers. Comes with 3 types of highly configurable displacement patterns: noise, voronoi and ridged multifractal.
Added 2 new presets, rising the number to 8: Drowned and Burned.
Added 1 example object to the file.
Small and general UI improvements.
4 independent, fully procedural, thouroughly configurable layers of gorey detail.
Mottle staining: further discoloration for the base/flesh and sinew layers.
Liquid coat: dynamic liquid layer at the top of the four-tier hierarchy. Designed to simulate fluids and wetness (blood, bile, pus).
Integrated diagnostic viewport for real-time feedback, baking, etc.
6 ready-to-try presets.
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