Utility Pole & Transformer

In the .blend file, I've added an Array modifier with a constant off-set. The pole line will just move in a straight line. The pole and transformer are set up and pivoted in relation to one another for correct alignment. They're two separate objects, which lets the transformer have its own array modifier. I've configured it to double the length of the pole, but you could increase it to triple the value for a longer distance between the transformers.
The pole and transformer have been split into separate .glb files.
Enough details to make it a convincing part of your scene.
- Mid-tier: looks best a few feet from camera.
-
Usage: for indie, modding, any visualization projects, for making scenes busy, etc.
- Textures: 4K packed in .blend and .glb, and 1K, 2K, and 4K zipped separately.
- Files: 1 .blend, 3 texture sets (1K, 2K, 4K) zipped, and 2 .glbs (6 files total)
- Materials: 2 in total
- Number of meshes: 2 (pole + transformer)
- Polycount in .blend: Tris 12.34k, Verts 6.46k, Face 5.97k (pole + transformer)
- Dimensions: 1.5 × 9.3 × 7.1 m (W × D × H) (pole only)
How it looks in game-engines:
Unreal
Unity

Godot