Uvstudio — Batch Uv Automation + Texture Path Repair

Anvil Interactive Solutions in Materials and Shading


Anvil Interactive Solutions
UVStudio
UV unwrap your entire scene in one click.
Fix every broken texture path in seconds.
One-time purchaseNo license keyBlender 4.2 – 5.0Win / Mac / Linux
UV unwrapping a library of props by hand takes days. And the moment a project is zipped, moved, or sent to a client, every texture path breaks. UVStudio kills both problems from a single N-panel — and shows you exactly what it is doing to every mesh while it works.


Module A
Batch UV Automation
Select your objects — or your whole scene — set a target texel density in texels/meter and an output resolution, and run. UVStudio merges micro-gaps, marks seams by angle, unwraps with Smart UV Project, Conformal, or Angle-Based, packs islands, scales every object to your density target, generates a lightmap UV in the correct channel, and renames UV maps to your engine’s convention: UV0/UV1 for UE5, uv0/uv1 for Unity, UV/UV2 for Godot.

No ratio arithmetic. No guessing. Objects that physically cannot hit your target density are flagged with the achievable value — never silently failed.


Module B
Texture Path Repair
Blender’s Find Missing Files is a folder picker. UVStudio is a repair pipeline. It scans every image in your file, fixes exact matches instantly across subfolders, then hunts down renamed files with fuzzy matching — brick_diffuse.png finds brick_diffuse_v2_FINAL.png — ranked by confidence and always confirmed by you before relinking. Add up to 5 search directories for shared texture libraries, then pack found textures straight into the .blend so the paths never break again.
Watch it work — live viewport overlay
Every batch draws directly in your viewport: the current object is highlighted, a HUD shows the exact pipeline stage, and when the batch finishes, the Density Heat View tints every result so you spot problems in a 200-object scene at a glance:
■  On target ■  Density clamped ■  UV overlap ■  Failed
Everything included
✓  Batch UV for selection or entire scene ✓  Texel density targeting in texels/meter
✓  Lightmap UV auto-generation per engine ✓  UE5 / Unity / Godot UV channel naming
✓  UV Audit pre-flight: overlaps, coverage, naming ✓  Live viewport overlay + density heat view
✓  Fuzzy texture repair with confidence scores ✓  Pack found textures into the .blend
✓  Uses UVPackmaster automatically if installed ✓  Cancel any batch mid-run, errors skip & continue
✓  Zero external dependencies ✓  Windows, macOS & Linux
Working with a team or a full asset library?
UVStudio Studio is coming for pipelines: folder-level batch across hundreds of .blend files, Asset Library processing, headless overnight runs, and JSON/CSV reports for CI. Follow this listing for the announcement.
UVStudio · Anvil Interactive Solutions · Support: [email protected]
From the makers of the Quadify retopology family — retopo with Quadify, UVs with UVStudio.

$39

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 2 months ago
Blender Version 4.4 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL