Anvil Interactive Solutions
UVStudio
UV unwrap your entire scene in one click.
Fix every broken texture path in seconds.
Fix every broken texture path in seconds.
One-time purchaseNo license keyBlender 4.2 – 5.0Win / Mac / Linux
UV unwrapping a library of props by hand takes days. And the moment a project is zipped, moved, or sent to a client, every texture path breaks. UVStudio kills both problems from a single N-panel — and shows you exactly what it is doing to every mesh while it works.

Module A
Batch UV Automation
Select your objects — or your whole scene — set a target texel density in texels/meter and an output resolution, and run. UVStudio merges micro-gaps, marks seams by angle, unwraps with Smart UV Project, Conformal, or Angle-Based, packs islands, scales every object to your density target, generates a lightmap UV in the correct channel, and renames UV maps to your engine’s convention: UV0/UV1 for UE5, uv0/uv1 for Unity, UV/UV2 for Godot.
No ratio arithmetic. No guessing. Objects that physically cannot hit your target density are flagged with the achievable value — never silently failed.
No ratio arithmetic. No guessing. Objects that physically cannot hit your target density are flagged with the achievable value — never silently failed.

Module B
Texture Path Repair
Blender’s Find Missing Files is a folder picker. UVStudio is a repair pipeline. It scans every image in your file, fixes exact matches instantly across subfolders, then hunts down renamed files with fuzzy matching — brick_diffuse.png finds brick_diffuse_v2_FINAL.png — ranked by confidence and always confirmed by you before relinking. Add up to 5 search directories for shared texture libraries, then pack found textures straight into the .blend so the paths never break again.
Watch it work — live viewport overlay
Every batch draws directly in your viewport: the current object is highlighted, a HUD shows the exact pipeline stage, and when the batch finishes, the Density Heat View tints every result so you spot problems in a 200-object scene at a glance:
| ■ On target | ■ Density clamped | ■ UV overlap | ■ Failed |
Everything included
| ✓ Batch UV for selection or entire scene | ✓ Texel density targeting in texels/meter |
| ✓ Lightmap UV auto-generation per engine | ✓ UE5 / Unity / Godot UV channel naming |
| ✓ UV Audit pre-flight: overlaps, coverage, naming | ✓ Live viewport overlay + density heat view |
| ✓ Fuzzy texture repair with confidence scores | ✓ Pack found textures into the .blend |
| ✓ Uses UVPackmaster automatically if installed | ✓ Cancel any batch mid-run, errors skip & continue |
| ✓ Zero external dependencies | ✓ Windows, macOS & Linux |
Working with a team or a full asset library?
UVStudio Studio is coming for pipelines: folder-level batch across hundreds of .blend files, Asset Library processing, headless overnight runs, and JSON/CSV reports for CI. Follow this listing for the announcement.
UVStudio · Anvil Interactive Solutions · Support: [email protected]
From the makers of the Quadify retopology family — retopo with Quadify, UVs with UVStudio.
From the makers of the Quadify retopology family — retopo with Quadify, UVs with UVStudio.