VAT is Vertex Animation Texture.
The VAT Man bakes all kinds of animations, simulations, particles, and more so you can play them back in Cycles with nothing more than a material.
It uses vertex displacement textures and is so lightweight and efficient that it can be exported and used in game engines likeĀ Unity, and Godot. Support for Unreal Engine is coming soon.

Previously, you needed Houdini or expensive plugins for Unreal Engine in order to create VATs but now you can make them without ever leaving Blender.
Simply select the animated objects you want to bake, set the frame range, and click Bake!
The VAT Man will create a new object combining all selected objects and create new copies of their materials enhanced with the VAT Man node and ready to play your baked animations in Cycles.

Features:
- VAT baking and playback.
- Bake to new object.
- Morph to existing object.
- Merge VAT objects into one.
- Automated animation creation and management.
- Seamlessly looping animations
- Material settings per animation.
- UV map combiner.
- Texture atlas creator.
Bake your rigged characters, physics simulations, cloth and softbodies, particles, dynamic paint, and any kind of animation you can create in Blender.
