Vehicle Physics Pro

Blender Procedural in Rigging


Drive  ·  Crash  ·  Record

Vehicle Physics Pro

Drive any car in the 3D Viewport. Crash it, and watch it crumple.

A real-time node-and-beam vehicle simulator that runs inside Blender. Add a vehicle, press Start and drive with W A S D. Every hit is simulated: panels dent and stay dented, hoods and trunks pop open, bumpers come loose, glass shatters. No game engine, no export, no baking before you drive. Press Esc and your scene is exactly as it was.

16

ready-to-drive vehicles

1 click

setup for your own cars

2.4×

frame rate on many-object models

4.2+

Blender, tested on 4.5 and 5.2 LTS

Every crash is simulated, not animated

The body is a cage of nodes and beams that bends, creases and breaks like a real shell. Where you hit decides what happens.


Permanent dents

Crumple zones give way, the passenger cell stays stiffer, and the damage stays until you repair it.


Sheet-metal creases

Crushed panels fold like metal instead of bulging like rubber, while you drive and in the render.


Parts come off

Bumpers and mirrors break away, latches give and hoods and trunks pop open, only where the crash reached.

Glass and lights shatter

Windows and lights break into shards on impact.

Believable impacts

Cars rebound at 12–17 % of the impact speed, like real ones, and bent suspension straightens out so you can keep driving.


More damage on demand

Switch on wheels that tear off, tires that puncture, and an engine that loses power, stalls or breaks a drive shaft.


Doors, hood and trunk that really open

Left-click a door, the hood or the trunk while you drive. Press 1–9 for a single part, or O to open everything.


✓  Real hinges. Open doors swing as the car moves and stop at the frame.
✓  Latches that break. A hard hit can throw a panel open.
✓  Heavy feels heavy. Trucks get heavier doors and stronger latches.
✓  Tunable. Hinge edge, opening angle, latch strength and mass.

Your own cars, set up in one click

Download a car, select it and press Auto Setup Car. Vehicle Physics Pro finds the body, wheels, tires, doors, hood, trunk, bumpers, glass, lights and mirrors, works out the front, the wheel centers and the suspension, builds the physics cage and picks a matching preset.


Select the car→Auto Setup Car→Start Simulation

Messy models welcome

Wrong scale, lying on its side, instanced or merged wheels: you get a drivable copy at real size, and your original stays untouched.

Merged rims and discs NEW IN 0.4.3

Both rims of an axle in one object, or discs inside the chassis? Start splits them by wheel: rims, hubs and bolts spin, calipers steer.

Check Car

Lists anything to fix before you drive. Every detected part shows its confidence, and you can change any role.

Fully editable

Wheel pivots, suspension hardpoints, hinge axes, physics presets and the cage itself, beam by beam. Modifiers are fine too.


Works best with a closed body standing on its wheels. Doors, hood and trunk open when they are separate objects.

16 vehicles, ready to drive

Set up, tuned and at real-world size, all made from CC0 models. Pick a thumbnail and click Add to Scene, or use Shift+A › Vehicle Physics Pro.

Cars

HatchbackMuscle Car '68City Taxi (low poly)SupercarRally SedanGT Race Car

SUVs and vans

Off-road SUVExpedition 4x4Classic Van

Trucks and buses

Pickup TruckSemi Truck 6×4Utility Bucket TruckFire TruckCity Bus

Motorcycles

Bobber MotorcycleTouring Motorcycle

They are normal objects in your scene: move them, recolor them, change their settings and save the file.

Motorcycles with a simulated rider

Two wheels in line are set up as a motorcycle automatically, for the two library bikes and for your own models.

Leans into turns

The rider holds the bike upright and leans it into the corners you steer, up to about 40°.

Wheelies and stoppies

The rider rolls off the throttle in a wheelie and eases the brake in a stoppie.

Crashes like a bike

After a hard hit the rider lets go and the bike goes down. Press F to put the rider back on.

Your own bikes too

Auto Setup recognizes a motorcycle by its wheels and applies the Motorcycle preset, 260 kg with the rider.

A crash test arena in one click

Create Test Scene builds a lit arena with a sedan that is set up and ready to drive.

✓  A marked test lane, crash zone and concrete wall
✓  Hazard-striped pillars and a pole
✓  A 3 t ball and a row of blocks to push
✓  Ramps and a kicker ramp for rollovers
✓  A bump field
✓  Light bars and soft studio lights

Your own scenes work too: every visible mesh collides by default, and curbs and steps are driven over the way they should be.

Handles like a real vehicle

Physical suspension and a real drivetrain underneath, with assists tuned for W A S D on top.


Physical suspension

Knuckles, arms, tie rods and struts that can bend in a crash, on a pressure tire model.

Real drivetrain

Engine, gearbox, and open or limited-slip differentials. FWD, RWD, AWD and 6×4 trucks.

Keyboard assists

Steering assist, ABS with brake force distribution, traction and stability control. Switch to Realistic to drive without them.

Made for testing

Handbrake, boost, one-key repair that puts the car back on its wheels, reset, pause and slow motion down to 0.1×.

Real time, even for big vehicles

Fast Driving keeps the car rigid while nothing touches it and solves only the suspension and tires. Where something hits, that area turns soft and dents; a second or two later the car is rigid and at full speed again.

NEW IN 0.4.3Models made of many objects are drawn as a few joined objects while you drive, with the same look.

City Bus, 338 objects · Material Preview

24 → 58 FPS

City Bus, 338 objects · Solid

42 → 100 FPS

Rally Sedan · Material Preview

33 → 55 FPS

Rally Sedan · Solid

43 → 94 FPS

Version 0.4.2 → 0.4.3, Blender 5.2, 12-second drive in a real Blender window on our test PC (AMD Ryzen 9 7950X). Your numbers depend on your CPU and the model.

✓  Never freezes Blender. A model that cannot keep up runs in slow motion instead.
✓  Physics on the CPU. No special GPU needed; Solid shading is fastest.

Record a drive, render it in Cycles or EEVEE

Recordings are ordinary Blender animation, so they render like anything else in your scene.

Press V to record

Up to 90 seconds, saved as keyframes for every part and shape keys for the dents.

Your view becomes a camera

The view you drove with is saved as a real camera with its focal length. Render Animation shows exactly what you saw.

Bake the last seconds

Missed the moment? Bake Replay saves the last 1–30 seconds of driving after the fact.

Keep the wreck

Press K to keep a damaged copy as a new object. Replays of several vehicles play together in one shot.

Every number, every angle

A live HUD in the viewport and cameras that keep the car in frame.

Live HUD

Speed, gear, RPM, inputs, frame rate, real-time factor, crash energy in kJ, deepest deformation, broken beams, suspension travel, tire load and the state of every door and panel.

Cameras

A smooth chase camera that pulls back with speed and frames long vehicles on its own; drag with the middle mouse to look around. Orbit, Free and a developer view of the physics cage.

Your scene stays untouched

Start works on temporary copies and hides your originals. Esc deletes the copies and shows the originals again, bit-for-bit identical, checked by an automated suite of over 200 tests on every release. Undo, saving, opening a file or disabling the add-on while you drive stop the simulation safely.

Controls

W A S D  Drive and steer
Space  Handbrake
Shift  Boost
Click  Open a door, hood or trunk
O  Open or close all parts
C  Chase, Orbit or Free camera
V  Record, then stop and save
K  Keep a damaged copy
F  Repair and set upright
R  Reset to the start
T  Slow motion
Esc  Stop and restore everything

What's included

✓  vehicle_physics_pro-0.4.3.zip, a Blender extension

✓  16 library vehicles with thumbnails and credits

✓  The crash test arena

✓  Full documentation on the Documentation tab

✓  English interface with a complete Turkish translation

Requirements

✓  Blender 4.2 or newer, tested on 4.5 LTS and 5.2 LTS

✓  Developed and tested on Windows

✓  Pure Python with Blender's own numpy: no compiled code, no extra installs, no internet access

✓  Physics runs on the CPU, so no special GPU is needed

Installation

  1. Download the zip. Do not unzip it.
  2. In Blender open Edit › Preferences › Get Extensions, click the drop-down arrow at the top right, choose Install from Disk… and select the zip. Dragging the zip into the Blender window works too.
  3. In the 3D Viewport press N and open the Vehicle Physics Pro tab. Click Create Test Scene, then Start Simulation, and drive.

To update, install the new zip the same way.

Good to know

  • One vehicle is driven at a time, so two cars cannot crash into each other live. Recorded replays of several vehicles can play together.
  • It is a node-and-beam model written in Python for Blender, in the spirit of BeamNG but not BeamNG. Tires use a pressure model, not deformable node-beam tires.
  • Dent detail follows the physics cage, so very fine creases are not simulated. The body does not collide with itself.
  • Glass shards do not hit the car, and rods thinner than about 15 cm can slip into the body.
  • Recorded replays keep the dents but not the flying glass shards or the damage shading.
  • The motorcycle rider is a balance controller, not a character: no rider figure is added.
  • Trucks with more than three axle positions are not supported yet.
  • No engine sound, fire or smoke effects. Material Preview and Rendered shading are slower than Solid while you drive.

Changelog

0.4.3 Rims, discs and bolts inside other meshes spin with their wheel, and calipers steer. The Rally Sedan drives in real time. Many-object models are drawn as a few joined objects for 2–2.5× the frame rate. Suspension substeps are about 15 % cheaper.
0.4.2 Motorcycles with a balancing rider. Create Test Scene builds a crash arena. Six new library vehicles, 16 in all. Body beams collide with posts and poles, not only the nodes.
0.4.1 Sheet-metal creases (Crumple Detail). Latches break only where the crash reached. Auto Setup handles more downloaded models as they come.
0.4.0 Realistic crash rebound, straighter full-throttle runs, smoother slow-motion replays.

Credits and licences  All 16 vehicle models were released under CC0 1.0 (public domain) on Blend Swap. Thank you to their authors: teddydeception, Tryder, sudeepsingh, Barzu, seraphim10, koumis, dj3dim, turnedcoat, ThePefDispenser, Artie61, ryanhaldy, Centurion_1705541 and colpolstudios. Each one is credited under its vehicle in the panel and in CREDITS.txt.

The vehicles are shown under generic names and their badges were removed. Any resemblance to a production vehicle or its trade dress belongs to its owner and implies no endorsement.


  • For 1 user. Ideal for individual artists, freelancers, and independent creators. Includes full access to all Vehicle Physics Pro features.

    $16.80 $24
  • For up to 5 users within the same studio or team. Perfect for animation studios, VFX artists, game developers, and professional production teams. Includes full access to all Vehicle Physics Pro features for 5 users.

    $69.30 $99
$16.80

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 17 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL