Venetian_Asymmetrical_Rig
Getting Started
Thank you for purchasing this asymmetrical character rig.
This rig was built from scratch in Blender 5.0.1, including the rigging systems and custom code. The character model was created by my modeling collaborator specifically for this project.
The rig was designed as a practical exploration of fully asymmetrical character rigging, building upon concepts explored in my BCON workshop, It’s Alive!: Rigging Horror Characters Through Controlled Asymmetry & Reuse.
Rig Overview
The rig includes:
Fully asymmetrical character setup
IK/FK switching
Euler switching for the body
Euler switching for fingers and thumbs
Custom properties organized primarily on the root bone
Dedicated IK and FK controls
Custom rigging systems and code
Workflow considerations for Unity and Unreal Engine
Production-oriented control organization
Because the character is genuinely asymmetrical, the rig does not rely on simply mirroring the character's anatomy and controls.
Controls
Most commonly used settings and custom properties are organized through the root control, providing a centralized location for important rig options.
The documentation provides an overview of the available controls, including:
Body controls
Hand, finger, and thumb controls
IK/FK switching
Euler switching
Root properties
Animation workflow
Learning & Exploration
This rig was intentionally created to be inspected and studied.
If you are learning character rigging or technical animation, you are encouraged to open the file and investigate how the systems are constructed. The custom rigging code and setup provide an opportunity to study how an asymmetrical character can be handled without relying on a standard mirrored workflow.
You can use the rig as a production asset while also examining its construction to better understand the underlying rigging principles.
Use it. Study it. Take it apart.
Blender Version
Created and tested in Blender 5.0.1
Minimum supported Blender version: 5.0
The rig has been officially tested through Blender 5.0.1. Compatibility with other Blender versions is not guaranteed unless specifically stated in a future update.
Game Engine Workflow
The rig is designed with Unity and Unreal Engine workflows in mind.
Please refer to the included documentation for export considerations and recommended workflows.
Documentation Updates
Documentation may be updated as the product develops. Customers with an active support period will receive access to applicable product updates according to the support terms provided through Superhive.
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