Vertex Extender :
Vertex Extender is a Blender add-on that projects selected vertices onto any target face in one click.
It handles multi-face surfaces, extrudes before projecting, auto-unwraps UVs, and snaps edges to ridges.
What You Can Do:
✅ Extend geometry to any face — Click, project, done.
✅ Project onto multiple faces at once — Perfect for angled roofs, chamfers, curved panels.
✅ Extrude AND project in one step — No more manual extrude + snap workflows.
✅ Auto-direction detection — Never worry about +Y vs -Y again; the add-on picks the right direction for you.
✅ Infinite face plane mode — Use small reference faces without scaling them up.
✅ Snap specific edges to ridge lines — Perfect for roof peaks and complex junctions.
✅ Fine-tune with precision offsets — Along-direction, X/Y/Z, Global or Local space.
✅ Automatic Smart UV unwrap — Your projected geometry comes out textured and ready.
✅ Live visual feedback — Green, yellow, and red lines show exactly what will happen before you commit.
✅ Unit-aware readouts — Distances in mm, cm, m, inches, or feet.
Built for Real Modeling Workflows:
Whether you're building architectural elements, hard-surface panels, or custom geometry that has to fit existing surfaces — Vertex Extender integrates cleanly into your workflow.
It works inside Edit Mode, respects your existing selection, chains multiple projections seamlessly, and plays nicely with Blender's undo system. No hidden modifiers, no destructive workflows, no surprises.
Features at a Glance:
Six projection directions — Face Normal + Global & Local X/Y/Z
Multi-face target surface — Combine faces into one projection plane
Extrude Before Extend — For building outward from existing geometry
Infinite Face Plane — Project beyond the boundary of your target
Ridge Snapping Tool — Snap source edges to any ridge in the scene
Precision Offsets — Along-direction, per-axis, Global/Local space
Smart UV unwrap — Automatic, or only for new geometry
Unit-aware distance labels — Metric or Imperial
Non-destructive workflow — Works with Blender's undo stack





Who It's For:
Hard-surface modelers building panels, plates, and mechanical parts
Architectural designers extending walls to roofs, floors to walls
3D artists creating custom geometry that must conform to references
Anyone tired of manually placing vertices to match a target surface
It's purpose-built for the "project this onto that" task — not a bloated toolkit that does everything and nothing well.
What's Included:
Vertex Extender add-on (v1.0)
Complete user manual
Free updates for v1.x
Works on Blender 5.0+
Changelog v1.0:
- Initial release