vertLab is a collection of tools for controlling vertex attributes and sculpting masks.
Attributes are incredibly versatile. Some common use-cases include:
Use to drive shader effects e.g. texture blending.
Use to displace geometry, or drive any procedural geometry effect.
Bake to textures.
Pack to vertex colors and export to a game engine.
Create Attributes
Create attributes from advanced mesh analysis such as ray-traced occlusion and curvature. Other generators include noise, gradients and camera-based silhouette.
Modify Attributes
Modify attributes by remapping, mixing or flowing them down a mesh. You can also pack up to four attributes to a vertex color for exporting to game engines.
Sculpting Masks
Use vertLab's powerful attribute tools directly on sculpting masks. This includes mask creation, manipulation and blending.