# VFX Pro Simulations
### One addon. Smoke, Fire, Liquid and Particles ā all GPU-accelerated, all in real time.
Stop buying three separate simulation addons. VFX Pro Simulations puts a GPU smoke & fire
solver, a FLIP-style liquid solver, and a GPU particle system in a **single, unified Blender
addon**, with one consistent workflow across all three: select an object, press one button, and
it's already simulating ā live, in your viewport, no domain box, no setup ritual.
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## š New addon ā built fast, improving faster
VFX Pro Simulations just launched, and it is being built and improved **constantly**. That
honesty matters to us: as with any brand-new, ambitious piece of software, you may come across a
bug, an edge case, or a setting that needs more polish. When you do, report it ā every issue
reported gets looked at, and updates ship regularly.
The goal is not to ship once and move on. The goal is to make VFX Pro Simulations **the best
all-in-one simulation suite on the market, at the best price** ā and to get there through fast,
continuous updates instead of a single, static release. Buying now means getting in early, at an
early-adopter price, on an addon that's only going to get more complete from here.
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## What's inside
### š„ Smoke & Fire
- No simulation domain object ā a GPU compute-shader solver that follows the smoke itself,
Ā wherever your emitter goes.
- Small emitters (a cigarette, a candle) automatically get the fine detail they need without
Ā slowing down the rest of the scene.
- **20 built-in presets**, from everyday fire (Campfire, Candle, Torch, Flamethrower...) to
Ā full showcase effects: **Nuclear Blast**, **Tornado**, **Volcano**, **Rocket Launch**,
Ā **Sandstorm** and more ā ready to drop into a portfolio reel.
- Bakes straight to OpenVDB with an automatic volume material for Cycles/EEVEE.
### š§ Liquid
- FLIP-style GPU fluid solver with adjustable splashiness, viscosity, **surface tension** and
Ā stickiness ā from thin water to honey, chocolate, blood, or paint.
- **Fully aimable jets and inflows** ā set direction, spread, timing and repeating pulses. Two
Ā ready-made presets (**Shot** and **Faucet**) show off just how much control you get.
- Whitewater (spray, foam, bubbles), continuous collision for fast jets, and colliders that stay
Ā watertight at any resolution.
### ⨠Particles
- GPU particle system with surface, volume, vertex, or **fire-driven emission**.
- Particles can ride the smoke's own velocity field for embers, sparks, and debris.
- Shares colliders and force fields with the other two systems ā set them up once.
### š One shared toolkit
Force fields (Wind, Force, Vortex, Turbulence, and an even "Layer" field for capping rising smoke
like an inversion layer) and colliders work across Smoke, Liquid and Particles from the same
objects. Set it up once, use it everywhere.
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## Why one addon instead of three
- **One learning curve**, not three.
- **One set of force fields and colliders** shared across every system.
- **One price** for everything smoke, fire, liquid and particles can do for you ā instead of
Ā paying for, and juggling, three separate tools with three separate workflows.
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## Built for real production speed
Everything runs on compute shaders directly inside Blender ā live preview while you scrub the
timeline, fast bakes to OpenVDB / cache, and presets that get you to a good-looking result in
seconds, not menus of manual setup.
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## Requirements
Blender 4.2 LTS or newer (4.2, 4.5, 5.x). No external dependencies ā everything runs on your
GPU through Blender's own compute shader support.
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## Support
This is a new, fast-moving addon. Questions, bug reports and feature requests are genuinely
welcome and directly shape the next update. Thank you for supporting independent Blender addon
development ā and for getting in early.