Vintage Brass Wall Sconce With Glass Hurricane Shade
Is this model game-ready, or intended for rendering/visualization only?
This asset is optimized for stills, animation, and architectural visualization work. With a triangle count of 240,368, it may be too dense for real-time engines out of the box — for game use, we recommend decimating or creating an LOD version to suit your target platform's performance budget.
Does the lamp include a working light source, or is the glow just a material effect?
The bulb geometry includes the visible glowing filament detail baked into the model, but no light source is pre-placed in the scene. For accurate illumination, we recommend adding your own point or area light inside the bulb geometry to match your scene's lighting setup.
What software was this model created in, and is it compatible with other 3D applications?
This model was created in Blender and includes properly set up PBR materials. It can be exported to other common formats (FBX, OBJ) for use in other DCC applications, though shader setups (glass, brass patina) may need to be rebuilt manually outside Blender.
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