Vintage Retro Scooter - AAA Game Ready Asset / 3D Model + Full Tutorial
# π Setup & Workflow Guide
Thank you for purchasing the **Vintage Retro Scooter** asset package and tutorial series! This guide covers file organization, material integration, and tutorial workflow.
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### π Folder & File Structure
* `Motorcycle-3DModel-Lowpoly/` : Optimized Game-Ready asset (53.7K Tris) in FBX and OBJ formats.
* `Motorcycle-3DModel-Highpoly/` : Detailed high-poly master sculpt (3.06M+ Tris) for custom baking and high-resolution rendering.
* `Motorcycle-4kTextures-Lowpoly/` : Full PBR 4K texture set (BaseColor, Metallic, Roughness, Normal, AO).
* `Motorcycle-4kTextures-Highpoly/` : Dedicated high-poly texture maps and materials.
* `Motorcycle-Refrence/` : Reference image board used throughout the modeling process.
* `Tutorial_Modules/` : Complete multi-part silent screen-recorded video series with keyboard hotkeys and mouse shortcut overlays.
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### π¨ Engine & Material Setup
1. **Blender:** Open the scene file or import the low-poly FBX/OBJ. Textures plug directly into the standard Principled BSDF shader.
2. **Unreal Engine 5:** Import the low-poly FBX. Assign 4K textures from the low-poly folder into standard PBR material slots.
3. **Marmoset Toolbag:** Load the FBX mesh and connect BaseColor, Roughness, Metallic, and Normal (DirectX/OpenGL) maps for real-time portfolio rendering.
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### π Video Tutorial Roadmap
* **Part 1:** Full High-Poly Modeling & Mechanical Form Creation
* **Part 2:** Retopology & Low-Poly Optimization
* **Part 3:** UV Unwrapping & Texel Density Optimization
* **Part 4:** Baking Maps & Advanced PBR Texturing (Substance Painter)
* **Part 5:** Rendering & Presentation (Blender Cycles & Marmoset Toolbag)
* **Part 6:** Unreal Engine 5 Import, Material Setup & Verification
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