Walking Anatomical Equine Bone Animated Rigged For Blender
Q: What is included with this product?
A: This product includes an animated and rigged anatomical equine bone model for Blender, featuring a Trot animation suitable for educational projects, games, simulations, stylized cinematic scenes, anatomy visuals, and equine biomechanics studies.
Q: Is this a real horse skeleton or a 3D model?
A: This is a digital 3D model for Blender, not a real physical skeleton.
Q: Is the model animated and rigged?
A: Yes, the anatomical equine bone model is jointed, rigged, and animated, making it suitable for posing, animation, and motion-based anatomy scenes in Blender.
Q: What animation is included?
A: This product includes a Trot animation. The horse skeleton performs rhythmic trotting motion with diagonal leg pairing, moderate vertical body movement, consistent timing, and clear articulation of the shoulder and pelvis structure.
Q: What are the technical details of the animation?
A: The animation runs at 30 FPS and has a duration of up to 6 seconds. Trot is looped and includes in-place and root motion variations. The in-place version keeps the model at the origin point, while the root motion version synchronizes forward movement with the animation cycle.
Q: What are the technical details of the model?
A: The model has 190,476 polygons and 190,566 vertices. It uses polygonal quads/tris geometry, has non-overlapping unwrapped UVs, and includes 5 PNG textures at 4096x4096 resolution and 5 PNG textures at 2048x2048 resolution. The model dimensions are approximately 275 x 61.3 x 204 cm.
Q: Is the model ready to use in Blender?
A: Yes, the model is prepared for Blender and can be added to your scene for rendering, animation, posing, or visualization.
Q: Can I use this model in commercial projects?
A: Yes, you can use it according to the license selected on Superhive. Please review the license terms before purchasing.
Q: What types of projects is this model suitable for?
A: This model is suitable for equine anatomy visuals, skeletal horse gait studies, educational projects, games, simulations, cinematic renders, stylized scenes, biomechanics demonstrations, and horse motion reference projects.
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