Wall Payment Terminal Pax Im 30 3D Model
Can I apply a Subdivision Surface modifier to this model?
Yes. While the base mesh is already dense enough (60k polygons) to hold up perfectly in extreme close-up renders, the geometry is strictly quad-dominant around all curved surfaces and bevels, ensuring artifact-free subdivision if you need even more resolution.
I cannot recomend to apply Subdivision Surface to the screen content nor to the back panel (wich simply closes the non visible part of it, wich is attached to the wall), there's no need at all, only to the main body of this device, cause it contain a more organical shape.
Is this model ready to be used in Unreal Engine or Unity
Yes, the package includes an optimized .fbx export with applied scale and transformations. The mesh is built using real-world metric dimensions (146mm height) and a logical pivot point, so you can drag and drop it directly into your game engine or ArchViz scene without resizing.