Non-Destructive Weight Layer & Voxel Skinning Add-On For Blender (Alpha)

pillarsofdynamicgames in Rigging


What makes this system "non-destructive"?

In standard Blender, running an automatic weight pass or painting with a brush permanently overwrites your vertex groups. With this add-on, your edits are saved into independent data layers. You can mute, hide, lower the influence, or delete a layer at any time, instantly reverting back to your clean base weights underneath.

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Details
Published 3 months ago
Blender Version 4.5
Extension Type N/A
License GPL