Weight Shaper

Makatopia in Rigging


Item Rating

This item has an average rating of 4 from 14 ratings by the community.

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  • Gustaf
    almost 2 years ago

    Honestly, I don't know if it's good or bad! Because as other people say, it is incredibly slow. And there's no progress bar, so you don't know if you have to wait for 10 minutes, 20 minutes, 5 hours or 20 hours... who knows maybe it even crashed. And maybe the outcome won't be what you wanted.

    I'm on a RTX 4070, I5 13400, 40 minutes gone by so far and it's still loading. I'll update the review if it finish the weightpainting one day.

    • Makatopia

      almost 2 years ago

      Performance can depend a lot on the complexity of the mesh and how many vertices are being optimized, but 40 minutes with your setup sounds very unusual. I haven’t experienced such long processing times myself, nor have I received similar reports from other users. This makes me suspect it might be something specific to your setup or scene.

  • qouteall
    over 2 years ago

    It runs slow. In my computer, it takes 4 minutes to adjust a mesh with only 45k triangles. I am already using the optimized 1.1.0 version.

    • Makatopia

      over 2 years ago

      Thank you for your review. I'm sorry to hear that the addon is running slowly for you. I conducted tests with a mesh of similar density, about 50k triangles, and my results were quite different: it took me 9 seconds to optimize the weight paint for 150 adjusted vertices or 14 seconds for 300 vertices. The performance can vary depending on your PC specifications, the number of vertices you're adjusting, as well as your algorithm settings.

  • Maximilian Wotschke
    almost 3 years ago

    Addon sadly doesn't produce nearly the results I'm hoping for, and sometimes just straight up puts weights in completely irrelevant spots. It desperately needs a way to limit which verts to affect, as well as a much easier way to select bones, or simply just work with the bones that already affect the area that was changed.
    Tested it on multiple spaces on viable topology, and it couldn't figure out simple changes in weighting I was able to apply in seconds with a soft add brush. Often ended up spreading a bone weight over the entire mesh for no discernable reason. Calculation time also seems somewhat slow (does it not use GPU?) and freezes the entire application until it is done. Other heuristic addons I used show the current best result while looking for better ones, and let the user stop whenever they are satisfied with the current result, and I think that's what this addon would need instead of guessing proper iteration settings.
    It's a great idea, but requires a lot more quality of life and speed to be truly viable.

    • Makatopia

      almost 3 years ago

      Thank you for your review. I’d like to address your concerns about the addon. Firstly, the optimization process targets ONLY the vertices you have adjusted, dividing weights based on your chosen bones in the "Influencing Bones" list. If adjusted vertex is influenced by a bone not on this list, it’s not directly optimized, but its weight might adjust due to normalization. Regarding bone selection, the process is designed to be straightforward: select the bone, then click '+'. If there's room for improvement here, I'm open to suggestions.
      About the iteration settings, users can choose a lower number and optimize in stages, refining the weights incrementally. This approach provides more control and can be tailored to your specific needs. I’m actively working on enhancing the addon's performance and functionality, with a focus on optimization aspects.
      Additionally, regarding your observation of weights being placed in seemingly irrelevant spots, I'd be very interested in understanding this issue in more detail. I would greatly appreciate it if you could reach out to me directly with examples or further information about this.

  • Foss
    almost 3 years ago

    it... works, but it takes like 20 minutes to actually optimize the weights. this is on an optimized mesh with a small change being made. so i don't know if i fail to meet some sort of secret requirement, but with how long it takes this is not going to be useful to me if it's taking an hour to do it 3 times to try and adjust for the errors it made.

    • Makatopia

      almost 3 years ago

      I’m sorry to hear the addon isn’t performing as quickly as expected. The performance largely depends on the mesh density, the number of vertices adjusted, the algorithm settings, and your system's specs. I’m actively working on optimizing the addon for various conditions, including dense meshes. Your insights are very valuable for these improvements. If you're willing, please reach out so we can fine-tune the settings for your specific case. My priority is to enhance your experience and ensure the addon is efficient for your needs.

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Details
Blender Extension Compatible Yes
Sales 600+
Rating
14 ratings
Published almost 3 years ago
Blender Version 3.6 - 5.2
Extension Type Add-on
License GPL