WindowsHelm

Diego Contreras in Presets


Where can I get support?
Use the product's Superhive messaging channel. Include exact versions and reproduction steps. The first-response target is within 72 hours; complex issues may need further investigation. No project is uploaded automatically.
Are updates included?
Released maintenance updates in the WindowsHelm 1.x series are included for existing buyers. Future major versions may have separate terms. There is no fixed release schedule or lifetime-maintenance promise.
Are there different editions or required renewals?
There is one complete edition with standard support. No seat-based edition, activation account, paid support tier or renewal subscription is required. See SUPPORT.md for support scope and update terms.
Can I use it in commercial projects?
Yes. WindowsHelm is intended for personal and commercial architectural work. Its Python source is supplied under GPL-3.0-or-later. Source, LICENSE.txt and COPYING are included in the installable.
Which Blender version is supported?
WindowsHelm 1.0.0 supports the Blender 5.2 LTS series. Compatibility with future versions will be announced after validation. SceneHelm is not required.
Can I remodel generated pieces manually?
Generated geometry is reconstructed when design parameters change. Manual mesh edits or direct child material-slot edits can be overwritten. Use design parameters and Custom materials for repeatable edits. Opening-only motion does not rebuild current meshes.
Do settings and animation survive saving the scene?
Types, member UUIDs, overrides, opening controls and animation live in the .blend. Automated save/reopen checks cover those records. A duplicated placement keeps membership and copies its local values/overrides; its motion action is copied independently when present. Creating a type from a customized member copies its effective design without reassigning the source.
Why do the four profile families look different?
PVC, aluminium simple, aluminium thermal and wood use their own visible sections and finishes. Selecting a family preserves adjusted dimensions. Wood offers oak, walnut and painted finishes. The thermal variant is a visual representation, not a calculation or certification of thermal performance.
Why is a room dark even with the window?
First check that the wall has a real opening. Interior lighting is the default glass mode: it preserves visible glass and uses an efficient daylight path. Physical refraction depends on scene lighting and caustics. Custom glass materials keep their own shader behaviour. WindowsHelm does not change your lights, exposure or render settings. Update glass lighting refreshes generated glass on existing windows and preserves Custom glass assignments.
Does clicking a wall cut the opening or set the window size?
No. Use an existing opening and configure width/height. The first click chooses a vertical wall plane; the second anchors the bottom centre on that plane. F flips the exterior; Esc cancels without adding temporary scene objects.
Why can I not use tilt and side opening simultaneously?
Tilt-and-turn uses mutually exclusive modes. Quick poses closes the other mode before switching, and ventilation respects that window's mechanical tilt limit.
Does Closed lower the shutter?
No. Leaves and shutter have separate pose buttons. Awning keeps its shutter raised while its outward leaf is open, to preserve its existing clearance.
Do quick poses open every member of the type?
Only when those windows are selected and Selected windows is the chosen scope. Active window affects just the active root. Selecting multiple parts of one window counts it once. Unsupported poses are skipped, not converted to another style. Fixed windows have no leaf-opening pose.
Why does the type list still show customized windows?
They are members with own fields. The total count includes them; a modifier icon indicates customized members. Shared edits keep overridden fields. The selected local editor reports how many fields have own values.
How do I make a window completely independent?
Use Unlink from type. Only the active window is unlinked, even if more windows are selected. Its current design and animation remain. A separate API/action Make selected independent is retained for existing batch workflows.
How do I remove those overrides?
Use type design on that window. It returns to the master design and retains its opening, transform and type membership. Edit shared type merely changes the editor's scope; it does not discard existing overrides.
Does Edit only this window remove it from its group?

No. It opens local design controls while preserving membership and the list count. Changed fields become overrides. For example, its own width can remain 1.60 m while the group's height and finish continue to update normally.

$22.90

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Details
Blender Extension Compatible Yes
Published about 6 hours ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL